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Many of Stitch's "cousins" are featured in this group photo taken at the end of Leroy & Stitch.

Experiments, also referred to as Stitch's cousins, are fictional genetically-engineered alien creatures in Disney's Lilo & Stitch franchise. In the franchise's fictional universe, they are creations of Kweltikwan biogeneticist (and self-proclaimed "ice spice genius") Dr. Jumba Jookiba, who made them with the shady funding of his former partner-in-crime (and one of the franchise's characters) Dr. Jacques von Hämsterviel. The most famous of these experiments is Experiment 626, better known as the franchise's half-namesake Stitch.

The idea of the experiments were partly conceived by Lilo & Stitch director and writer Chris Sanders during the development of the film's story. Initially, Stitch was just an alien creature who crash-landed in a forest on Earth. In later developments, he was meant to be the leader of an intergalactic criminal gang and Jumba was one of his former cronies sent by the Intergalactic Council to capture him. However, test audience responses to early versions of the film resulted in the change of Stitch and Jumba's relationship to that of creation and creator, respectively.

The genetic experiments other than Stitch were initially shown in prequel comics released in Disney Adventures magazine, which despite being made non-canonical after the 2005 release of Lilo & Stitch 2: Stitch Has a Glitch, are notable for introducing an early version of later major franchise character Experiment 625, also known as Reuben. Another early instance of a pre-626 experiment appearing came in the PlayStation 2 prequel video game, Disney's Stitch: Experiment 626, released two days before Lilo & Stitch's theatrical release. This game featured Experiment 621 (also known as "Chopsuey" after Leroy & Stitch), a skinny green experiment who was featured as an antagonist. The video game was also later retconned by Lilo & Stitch 2.

The experiments in general made their formal debut in the 2003 direct-to-video sequel Stitch! The Movie, which serves as the pilot to the Disney Channel and ABC animated series, Lilo & Stitch: The Series, in which they are featured as the main plot devices. In the series, Stitch and his best friend Lilo Pelekai must find the experiments who were scattered around Kauai as dehydrated pods that activate when the come in contact with water (as seen in Stitch! The Movie). The duo capture, name, and rehabilitate the other experiments so that they use their powers to become productive members of society instead of the destructive creatures that Jumba initially intended them to be. Thanks to Lilo's influence, Stitch, inspired by Hawaiian terminology, calls almost every one of the experiments his "cousins" (with the notable exception of Experiment 624/Angel, who becomes his girlfriend instead) and sees them all as part of his ʻohana (family). By the end of the final Lilo & Stitch film Leroy & Stitch, Lilo and Stitch would successfully reform all 625 experiments, up to and including Stitch's immediate predecessor Experiment 625/Reuben, who served as a reluctant sidekick to secondary antagonist Gantu throughout the show. During the series and Leroy & Stitch, Jumba also creates three more experiments after Stitch: Experiment 627 (also known as "Evile" to the Lilo & Stitch fanbase), Experiment 628, and Leroy (eventually designated Experiment 629 in 2020 via spin-off manga Stitch & the Samurai). However, none of these experiments were rehabilitated; 627 could not be turned good and was dehydrated back into pod form, 628 was never activated, and Leroy and his clones were shut down thanks to a fail-safe and were sent to prison.

Background[]

Biology[]

Due to different experiments' original purposes, the majority of experiments each have a unique appearance, powers, and weaknesses. Though all experiments have unique capabilities and functions, most of them have some abilities in common due to Jumba reusing DNA from one experiment as a prototype for a different experiment, like the similarities of body shape, appearance, and even for powers like in the case of Jumba reusing some of Twang (021)'s DNA in the creation of Bragg (145), granting the latter musical ability. Most seem capable of scaling walls like a gecko (as Stitch frequently does); many are able to grow and retract an extra pair of arms. Since they are genetic experiments each created with multiple kinds of DNA that Jumba sampled throughout the galaxy, they all age quite differently than creatures on Earth as seen with Lilo and the rest of humanity when time is lapsed twenty years in "Skip".

It is also shown that some experiments' powers (such as Mr. Stenchy (254)'s cuteness, and Checkers (029)'s hypnotic effect) do not affect other experiments, possibly so that these powers do not prevent other experiments from carrying out their primary functions. If affected by other experiments' powers, it might be temporary as Stitch managed to recover from Drowsy (360)'s sleep-inducing program without being exposed to water. Though Angel (624) primarily reverts other experiments (before her time) to evil, Amnesio (303) and Retro (210) can do so as well.

Additionally, it is shown that when an experiment is dehydrated, they will deactivate and turn into a small orb called an experiment pod. If an experiment pod gets wet, the experiment will be reactivated and released. According to Jumba, a home food dehydrator is the only known method of deactivating an experiment a second time.

On numerous occasions, it has been shown that most, if not all, of the experiments have an intentional imperfection added to their design by Jumba: a "fail-safe" of some sort. These imperfections were presumably added in by Jumba in the event his experiments ran out of control, in order to provide him with a way of stopping them in their tracks. Even his most powerful experiments, like 627 and Leroy, both had their own intentional imperfection, with an overreactive sense of humor and the song "Aloha ʻOe" being their respective imperfections.

Creation[]

Upon each experiment's creation, it is important that their molecules be charged. If an experiment's molecules are not fully charged, about a year after their creation, they will suffer glitches, during which they will experience seizures and temporarily revert to their original programming. If the molecular charging process is not completed, these glitches will eventually burn out the experiment's circuits and kill them.

Experiment series[]

The first digit of the experiment numbers reflect what series of experiment they belong to. The official series of experiments, as stated by Jess Winfield, one of the executive producers, are as follows:

  • 0-Series: Jumba's test batch, including many household helpers.
  • 1-Series: Civic disturbances.
  • 2-Series: Technological and scientific.
  • 3-Series: Psychological.
  • 4-Series: Military.
  • 5-Series: Elemental manipulators.
  • 6-Series: Battlefield or doomsday experiments with galactic implications and world-ending properties, Jumba's strongest line.

For the most part, the colors of the experiment pods correspond to the series numbers; however, some of the pods are colored incorrectly.

List of experiments[]

0-Series: Jumba's test batch, including many household helpers[]

Num Pod Color Name Short Description Episode
000 Blue Cyber A purple version of Stitch with the same abilities, but he is turning into a black, cyborg experiment, part machine part alien. His alien form resembles a cross between some sort of lizard, and koala (and robot) with bat-like face. He has two cyborg arms, three spider-like legs, and half-helmet (right half of his face is metal) with big black cyclopic-like right eye from some unknown incident. His cyborg arms serve many purposes such as cybernatic wiry rope, laser guns, forked harpoon, and welding tool, and his cyborg eye has zoom functions and improves his aim. He is an evil experiment that is a cyborg version of Stitch. He then attempts to put an early ending to their emerging rivalry by proceeding in kidnapping Angel. He is voiced by Paul St. Peter. Stitch!
001 Red Shrink A small purple experiment with a white lower jaw and chest, three wobbly legs, two stubby little arms and two floppy antennae with two rings on each antenna. Seen in pod form in "Drowsy". Designed to zap a green ray from his antennae to change the size of objects. His picture appears on the wall of Jumba's lab in Leroy & Stitch, along with several other pictures of Jumba and Dr. Hämsterviel's early accomplishments. Number used for Plasmoid in "The Origin of Stitch". 137,Leroy & Stitch
002 Purple Doubledip A purple opossum-like experiment with two light purple stripes on the back of his ears, beady eyes and an orange nose (In Leroy & Stitch, his nose is dark purple). Designed to double-dip food. His one true place is with Mrs. Hasagawa as one of her "cats". He somehow changed in size in Leroy & Stitch. Number used for Heat in "The Origin of Stitch". The Origin of Stitch 220a, Leroy & Stitch,Stitch!Now
003 Green Howcome Seen in pod form in Stitch! The Movie. Designed to annoy Jumba's neighbors by asking repetitive questions like "How come?" and "Why?". Number used for Kixx in "The Origin of Stitch". Leroy & Stitch, Stitch! The Movie
004 White Squawk Designed to act like a parrot and annoy people with a shrill shriek. Leroy & Stitch
005 Purple Truxx Seen in pod form in Stitch! The Movie. Designed to move Jumba's heavy equipment. Leroy & Stitch, Stitch! The Movie
006 White Percy Designed to make you walk on all fours. Leroy & Stitch
007 White Gigi (also known as "Yapper") A white Shih Tzu-like experiment with a purple bow. Designed to annoy people with her constant barking. She behaves like a typical "good dog": does tricks, licks her owner's face, fetches the morning paper, etc. Because of her appearance and behavior, 007 was adopted by Mertle and wasn't recognized as an experiment until Jumba saw her. Her episode is named "Yapper" after the nickname Lilo gave her, but she is officially "Gigi" on the experiment name list in Leroy & Stitch. Her one true place is with Mertle as her pet. In Leroy and Stitch, it is revealed that she can speak English very well. At the end of the movie, Mertle joins Lilo and Stitch's ohana because Gigi wants to be in it with the rest of Jumba's experiments. She is voiced by Tress MacNeille. 108, 118, 209, Leroy & Stitch
008 Red Carmine Designed to smother people in caramel. Leroy & Stitch
009 Red Pop A small orange monkey-like experiment. Designed to pop balloons at the enemy to surprise and disorient them. Stitch!,Leroy & Stitch
010 Green Felix/Oscar A green anteater-like experiment with a small body, mouth, arms and legs, a thin tail with a brushy fuzz at the end, a vacuum-like trunk that can fire lasers, dark eyes, short ears, and three dark-tipped spines. Seen in pod form in Stitch! The Movie. Designed to sterilize, disinfect, and clean everything in sight. However, he had a problem with doing these tasks: he threw anything away, assuming it was trash, and tried to "sterilize" anyone, assuming they were germs. 010 was upgraded to try to be less of a neat-freak. Instead, he turned into a dirt-maker (renamed Oscar), so Lilo gave him to Gantu. Gantu sent 010 to Hämsterviel, who didn't like him and sent him back. Gantu set him free, and Lilo and Stitch found him. Later, after he was upgraded, they sent him back to Gantu, who sent him back to Hämsterviel, who sent him back to Gantu when Woops almost broke his cover. Felix/Oscar was rescued later in "Snafu." The only thing that 010 can say with both of his upgrades is dirty, but with Felix he says it disgustedly, while with Oscar he says it happily. Both of 010's names are a reference to the main characters of The Odd Couple. He is voiced by Tress MacNeille. 131, 224, 226, Leroy & Stitch, Stitch! The Movie
011 Green Inkstain Seen in pod form in Stitch! The Movie. Designed to spill ink on everything. Leroy & Stitch,Stitch! The Movie
012 Green Antitherm Designed to keep Jumba's lab insulated and make for Jumba a sunny day. Leroy & Stitch
013 Green Furry Designed to make people grow more hair. Leroy & Stitch
014 Yellow Kernel A tan gourd-shaped experiment with a large opening at the top of his head. Designed to pop popcorn. His one true place is in a movie theater. He was mentioned in "Angel" when Jumba falsely said, "624 is harmless early experiment. Designed to...pop popcorn for Jumba's movie night." Leroy & Stitch,125,Stitch!Now
015 Green Ruggles Seen in pod form in Stitch!. Designed to be a rug that trips you as you walk over him. Stitch!, Leroy & Stitch
016 Purple Malt Seen in pod form in Stitch! The Movie. Designed to make frozen treats for Jumba. Leroy & Stitch, Stitch!, The Movie
017 Yellow Lidds Seen in pod form in Stitch! The Movie. Designed to take lids off containers. Stitch! The Movie,Leroy& Stitch, Stitch and Experiments
018 Green Puck Designed to be a hockey puck that never misses the goal, and never goes in the opposing team's goal. Leroy & Stitch
019 White Clumsy Seen in pod form in Stitch! The Movie. Pod says 19 instead of 019. Designed to drop things. Leroy & Stitch, Stitch! The Movie
020 Red Slick A fast-talking, pink experiment with a resemblance to Jumba and Cannonball (520), but with a smaller face and two ebony-black eyes who wears a straw boater hat and bowtie, carries a cane, and acts as a salesperson who never turns down a customer. Designed to be able to sell anything to anyone. Lilo used him to get ahead in the chocolate bar selling contest/fundraiser, but Mertle took him. When Lilo took him back, Mertle took him back again. Lilo tried to take him back once more, but found out Mertle sold him to Reuben. Slick was rescued, but Lilo had to give up the contest by giving her last chocolate bar to Gantu as a swap for Slick. His one true place is at a fundraiser, following which he began working for charity, not profit. Slick was one of the experiments Lilo turned to for the capture of Ploot, but besides selling her an umbrella that she later used against Ploot, he didn't/couldn't help. He is voiced by Jeff Bennett. 205, 217, Leroy & Stitch
021 White Twang Seen in pod form in "Houdini". Designed to annoy people by playing folk music of Jumba's home planet. 119, Leroy & Stitch
022 Red Hertz Donut A dark-green, seahorse-like experiment with lips shaped like a donut. Designed to shoot donuts out of his mouth that restrain movements. Stitch!,Stitch and Experiments, Leroy & Stitch
023 Blue Cyclo Designed to spin at high speeds making you feel dizzy. Leroy & Stitch
024 Purple Hamlette A purple heavy-set experiment with a purple nose. Designed to turn objects into ham. She was activated when Mrs. Hasagawa's cats were activated, as indicated by Gantu's experiment computer, but did not physically appear in the episode. She was referred to in Remmy when Pleakley said, "Is that the one that turns everything into ham?" 215, 220, Leroy & Stitch
025 White Topper A small yellow star-shaped creature with a little antenna on his head. Designed to be a beacon to signal the alien attack fleet, but the official Disney website states his purpose is to keep people awake with his bright light. Topper is given to a little girl as a Christmas present, then placed atop the local Christmas tree and emits a light so bright that aliens from other galaxies can see him from Earth. His number is a reference to Christmas Day (December 25). He is voiced by Tress MacNeille. 114, 132, Leroy & Stitch,Stitch Jam 2, Stitch!
026 Green Pawn A small yellow experiment. Designed to grab hot plates and other dangerous/fragile materials for Jumba, and make you obsessed with chess, but Jumba accidentally added shrimp DNA into the mix so the only way you could become obsessed is if you were playing near water. Leroy & Stitch
027 Plushy Designed to turn you into a toy. Leroy & Stitch
028 Lori Designed to make you jump up and down constantly. Leroy & Stitch
029 Yellow Checkers A yellow centipede-like experiment that sits curled up like a crown on people's heads. Designed to make his wearer a king or queen by hypnotizing those around them, with the exception of other experiments. The victims retain their normal personality while under its control, and the effect immediately wears off once Checkers is removed. Lilo first donned him, but her so-called good intentions got many people arrested by Mertle for being "troublemakers" when they accidentally disobeyed Lilo's rules. When Lilo decided to step down, Gantu took Checkers and was in power until Stitch gathered several experiments to help overthrow him. 207, Leroy & Stitch
030 Green Vialet A small purple Gotchu (031)-like experiment with two pincers instead of four and a dragon-like tail. Seen in pod form in "Drowsy". Designed to turn everything a vulgar shade of purple. 137,Leroy & Stitch
031 Red Gotchu An orange lobster-like experiment. Designed to run around and pinches things with his four pincers. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, 224b,Leroy & Stitch
032 Green Fibber A small orange experiment with small body, arms and legs, a large head with dark orange mark on the forehead, little antennae, a little mouth, a round nose, black eyes and four ears. Designed to detect lies. When a lie is told, he beeps loudly and the pattern on his forehead lights up. The bigger the lie, the louder he beeps, and the brighter the pattern lights up. Fibber was captured by Gantu, but rescued by Lilo and Stitch in "Snafu." He was also part of Pleakley's E.A.R.W.A.X. group in "Spike." Which was a blooper in the episode since he was captured by Gantu at the time. He is voiced by Jeff Bennett. 113, 201, 224b, 226, Leroy & Stitch, Experiments on the Loose
033 White Hammerface A blue dinosaur-like experiment with short forearms and a thick tail and legs. Designed to drive in nails around Jumba's house with his hammer-shaped head/face, but at times he will pound living things. He was used by Gantu to defeat Stitch in "Dupe" and rescued by Lilo's rescue team in "Snafu." 033 was called "Hammerhead" by Pleakley in "The Asteroid". In Stitch! The Movie, his number is 124. Seen in pod form in Stitch! The Movie. 109, 126, 213, 215, 224b, 226, Leroy & Stitch,Stitch! The Movie,Beach Treasure, Experiments on the Loose
034 Splort Designed to ruin friendships. Leroy & Stitch
035 Purple Philip Designed to be a bouncer for Jumba's lab but failed because he wouldn't let anyone in, not even Jumba. Leroy & Stitch
036 Green Poki A small yellow and brown opossum-like experiment with a spiked tail. Designed to poke holes in liquid containers. He was seen in "Shoe," where he helped turn Jumba's ship into a hotel by putting up an umbrella over an outdoor table and holding a palette for Lilo to paint an arrow sign titled "Jumba & Pleakley's Bed & Not Breakfast." 203, 215, Leroy & Stitch
037 Red Snipper Designed to give Jumba's luxurious hair a trim. Leroy & Stitch
038 Purple Plats Designed to plait Jumba's hair. Leroy & Stitch
039 Atlas Designed to be a globe for over 400 different planets. Leroy & Stitch
040 White Backhoe A gray mole-like experiment with large black claws. Designed to scrape up vegetation, and is also an efficient digger. He was first seen in "Shoe," where he dug the pool for "Jumba & Pleakley's Bed & Not Breakfast," and was part of the "rebellion" in "Checkers." 203, 207, 215, Leroy & Stitch,Stitch Jam 2, Stitch!Now
041 Kitsch Designed to do Jumba's washing up. Leroy & Stitch
042 White Itch Seen in pod form in Stitch!. Designed to make you extremely itchy. Leroy & Stitch,Stitch!
043 Cubesteak Designed to make food and meat square. Leroy & Stitch
044 Green Forehead A pink, four-headed mustached experiment with four arms and four red bowties on his necks that speaks English. Designed to sing barbershop music off-key, agonizing anyone who hears it. His one true place is with Mrs. Hasagawa as one of her "cats." 220, Leroy & Stitch, Stitch and Experiments
045 Melvin Designed to give people "Melvin's" (a type of wedgie). Leroy & Stitch
046 Wedgie Designed to give people wedgies. Leroy & Stitch
047 Green Lorider A blue platypus-like experiment with an accordion body. Designed to pull down people's pants, therefore causing public humiliation. Stitch!,Leroy & Stitch
048 Echo Designed to "echo" everything you say using his big mouth on his forehead. Leroy & Stitch
049 White Picker Seen in pod form in Stitch! The Movie. Pod reads 49 instead of 049 Designed to pick fruit from Jumba's neighbor's tree. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Stitch! The Movie,Leroy & Stitch, Disney Adventures
050 Yellow Dunk Seen in pod form in Stitch! The Movie. Designed to dunk people in any body of water. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Stitch! The Movie, Disney Adventures, Leroy & Stitch
051 Green Hocker A green experiment with a huge blue nose and a yellow spot around his eyes and a yellow stripe on his ears and tail (In his episode the spots and stripes were originally red.). Designed to spit acidic saliva that can burn through wood in about three seconds. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, Leroy & Stitch
052 Coco A chocolate-colored pink-haired lizard/Stitch-like experiment. Designed to turn things into chocolate (from a Disney Adventures magazine). She was given to Lilo by Stitch for her birthday. Disney Adventures,Leroy & Stitch
053 Whine Designed to make you whine and complain about everything. Leroy & Stitch
054 Blue/Red Fudgy An experiment made of chocolate that looks like a blob. Designed to drown people in his sticky sweetness. When he was activated, he was called 119, and he was mistaken for experiment 611. The mistake with his number was due to Jumba's untidy database, although Jumba later corrected this mistake. Was rescued in "Snafu." 119, 226, Leroy & Stitch, Stitch!
055 Snarfhonk Designed to make a horrible honking noise and make you speak in a series of random noises like "beep ping ping boing". Leroy & Stitch
056 Nibbiolo Designed to nibble on the corners of anything. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Leroy & Stitch, Disney Adventures
057 White Tenderizer Designed to tenderize heat up Jumba's meat. Leroy & Stitch
058 Shortsheet Designed to short-sheet beds. Leroy & Stitch
059 Tornette Designed to tear paper in half. Leroy & Stitch
060 Plink Designed to make the color you see change from color to black and white, but failed because his effects made you see in pink. Leroy & Stitch
061 Green Anachronator Seen in pod form in Stitch! The Movie. Designed to make Jumba's technology better by bringing technology from the future. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Stitch! The

Movie, Leroy & Stitch, Disney Adventures

062 White Frenchfry A small gray and white mustached experiment with four arms with three fingers on each hand, black eyes, a round nose, a little mouth, short ears, a chef's hat, and a spatula for a tail. Designed to use his lightning speed, which allows him to instantly prepare food or whip up a mini-tornado in battle. He is also the only experiment in the series that speaks French. Designed to be Jumba's personal chef, but instead made unhealthy food that quickly made people fat and overweight, then ate the fattened victims. However, he stopped when he learned that healthy food could be just as delicious. His one true place is running a healthy French fry hut. 202,213,215, Leroy & Stitch, Stitch!
063 Pufferizer Designed to make people puff up like a balloon. Leroy & Stitch
064 Nappifier Designed to make you take a nap, (temporary). Leroy & Stitch
065 Britfood Designed to be a better version of Frenchfry (062) but she only serves seafood or shrimp other than junk food. Leroy & Stitch
066 Glam Designed to make Jumba look super snazzy. Number mentioned on the experiment pod container in "Houdini". 119,Leroy & Stitch
067 Shady Designed to make shades. Number mentioned on the experiment pod container in "Houdini". 119,Leroy & Stitch
068 Tom Designed to improve Jumba's TV reception. Leroy & Stitch
069 H. T. Designed to be a hot tub for Jumba. Leroy & Stitch
070 White Flopjack Seen in pod form in Stitch! The Movie. Pod says 70 instead of 070. Designed to make flapjacks for Jumba, but does not work. His one true place is with Frenchfry as his trainee. Stitch! The Movie, Leroy & Stitch
071 Yellow Penny Seen in pod form in Stitch! The Movie. Pods reads 71 instead of 071. Designed to drop pennies off high areas. Leroy & Stitch,Stitch! The Movie
072 Stickystuck Designed to put glue on chairs and glue things together with sticky saliva. Leroy & Stitch
073 Cornerpiece Designed to be a corner piece for a corner. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Leroy & Stitch
074 White Welco A pink balloon-dog-experiment with a heart-shaped tail. She has humanoid eyes and big lips. Seen in pod form in Stitch! The Movie. Pod reads 74 instead of 074. Designed to spit temporary solid bubbles. Leroy & Stitch, Stitch! The Movie, Stitch!
075 WooWoo Designed to make you over-confident. Leroy & Stitch
076 Green Bath Matt Seen in pod form in Stitch! The Movie. Designed to be a bathmat. Stitch! The Movie, Leroy & Stitch
077 White Zawp A fat purple Nosy (199)-like experiment with black nails, a dark blue stripe around his torso between his chest and stomach, a dark blue circle on the top of his head, dark blue-striped ears, a larger belly and a slightly smaller, gold nose. Designed to irritate people with his constant snoring. His one true place is with Mrs. Hasagawa as one of her "cats." Pod says 277 instead of 077. 220a, 224b,Leroy & Stitch
078 White Snozzle Seen in pod form in Stitch! The Movie. Pod says 78 instead of 078. Designed to sneeze fake money. Stitch! The Movie,Leroy & Stitch
079 Fogger Designed to fog up windows. Leroy & Stitch
080 Blue Dan Designed to entertain Jumba by playing the violin. Leroy & Stitch
081 Red Backscratcher Seen in pod form in Stitch! The Movie. Designed to scratch part of Jumba's back that he can't reach. Stitch! The Movie,Leroy & Stitch
082 White Plunge Seen in pod form in Stitch! The Movie. Designed to unclog Jumba's toilet, after he had an... incident. Pod says 82 instead of 082. Stitch! The Movie, Leroy & Stitch
083 Yellow Grimple Seen in pod form in Beach Treasure. Designed to be a bug catcher in order to make the natural order become chaos. Leroy & Stitch,Beach Treasure
084 Subwoof Designed to woof if he sees a bus. Leroy & Stitch
085 Red Screw-Up Seen in pod form in Stitch! The Movie. Designed to be nothing Jumba screwed up for. All he does is lay down and do nothing. He is in some Disney Adventure comics (the ones where Jumba is creating Stitch). Stitch! The

Movie, Leroy & Stitch

086 White Clink A big green mouthless crab-like experiment with four legs, two large claws and a window on its chest. Designed to capture and confine any other experiment inside the holding tank in his stomach by splitting in half, surrounding whatever he wants to catch, and joining together again. When Clink splits in two, he works with himself, yet he seems to have a separate mind for each half. 20 years in an alternate future, Lilo, Stitch, and Skip encountered Clink in the possession of Hämsterviel, who ruled Earth and the rest of the universe. 206, Leroy & Stitch, Stitch and Experiments
087 Red Puddles Designed to cry so much that she makes puddles. Leroy & Stitch
088 Decrisper Designed to make Jumba's burnt food less crispy by putting it in his pouch in his belly. Leroy & Stitch
089 Red Skip A purple hourglass-shaped experiment with small eyes. Designed to skip time by 10 minutes, because Jumba was too impatient to wait for his microwave to reheat his leftovers. However, there was an error in his program: he skips time by ten years. Fortunately, he has a reset button. Lilo used him to jump ahead 10 years and become a teenager, then 20 years later to become a full-fledged adult. However, since Lilo and Stitch were gone for 20 years, no one was there to catch experiments except Gantu. So 20 years later, Hämsterviel ruled Earth. 206, Leroy & Stitch
090 Blue Fetchit Designed to fetch the morning paper for Jumba. Leroy & Stitch
091 Nutsy Designed to steal things and replace them with walnuts. Leroy & Stitch
092 Gutman Designed to have super strength. Leroy & Stitch
093 Unkind Designed to be unkind to everyone for no reason whatsoever. Leroy & Stitch
094 White Louis B. Seen in pod form in Stitch! The Movie. Designed to make and play horror movies to scare away nosy neighbors. Pod says 94 instead of 094. Stitch! The Movie,Leroy Stitch
095 Yellow Coaster Seen in pod form in Stitch! The Movie. Designed to be a roller coaster without tracks. Stitch! The Movie, Leroy & Stitch
096 Red Cable Dude Seen in pod form in Stitch! The Movie. Designed to fix a TV's cable by plugging himself into the back of the TV. Stitch! The Movie,Leroy & Stitch, Stitch and Experiments
097 Green Dogalarm Seen in pod form in "Drowsy". Designed to be a living dog whistle. 137,Leroy & Stitch
098 Cooper Designed to make people cooperate with each other. Leroy & Stitch
099 Green Spot A spotlight experiment that was supposed to be in "Spike" but was removed, and was supposed to appear later. Seen in pod form in Stitch! The Movie. Designed to shine a spotlight on people. Originally 201 (but was removed), Stitch! The Movie, Leroy & Stitch

1-Series: Civic disturbances[]

Num Pod Color Name Short Description Episode
100 Purple Trickster Seen in pod form in Stitch! The Movie. Designed to pull tricks on people. Number mentioned on the experiment pod container in "Amensio". Stitch! The

Movie, Leroy & Stitch, 118

101 Red Trike Seen in pod form in Stitch! The Movie. Designed to tickle people who ride him. Stitch! The

Movie,Leroy & Stitch

102 Green Stopgo A yellow experiment with a long, narrow neck like a traffic pole, and a traffic light-shaped head with a green and red light (most likely his eyes, oriented vertically) on each side of his head. Designed to cause traffic jams. Seen in pod form in Stitch! The Movie and 'Drowsy' and seen activated in Leroy & Stitch. When he first appeared, he was called 239 due to Jumba's untidy database, but this mistake was corrected. His one true place is as a traffic light. 137, Leroy & Stitch, Stitch! The Movie
103 Purple Stamen A tan-gray, upside-down ice cream-shaped, mouse-like experiment with an oval body, little arms and legs, big ears, a big mouth, no tail, black eyes, a round blue nose and rabbit-like ears. Designed to prevent pollination of flowers by attracting alien "bees" to himself. He was first seen being rescued in "Snafu." 226, Leroy & Stitch
104 Lapse Designed to destroy enemy weapons and electronics such as computers and blasters with the horn on his nose. Leroy & Stitch
105 Fold Designed to fold paper until its permanently unreadable. Leroy & Stitch
106 Spindle Designed to steal and eat threads. Leroy & Stitch
107 Yellow/Purple Mutilate Seen in pod form in Stitch! The Movie. Designed to make people think the right thing is wrong and the wrong things is right. In one scene his pod was yellow, but in another it was purple. Stitch! The Movie,Leroy & Stitch
108 Nudge Designed to nudge you. Leroy & Stitch
109 Purple Sounder A blue Doubledip-like experiment with stripes on his ears and tail and holes in his ears. Seen in pod form in Stitch! The Movie. Designed to produced high frequency whistle sound from his ears to shatter any type of glass.  Stitch! The

Movie,Leroy & Stitch

110 Red Squeak A small red mouse-like experiment, vaguely resembling animator Friz Freleng's character Sniffles from the Warner Brothers Merrie Melodies series. Designed to annoy entire planets with his never-ending talking. He is voiced by Rob Paulsen. 201, Leroy & Stitch, Stitch!
111 Blue Mulch A red experiment that resembles a push-mower. Designed to tear up the ground beneath his feet. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, 224b,Leroy & Stitch
112 Green Toons A yellow platypus-like experiment with an orange mane and a rectangular vacuum-like mouth. Designed to transform into the subject of any drawing inserted into his mouth, as well as has the ability to make images on paper come to life in 3D. Stitch!,Leroy & Stitch
113 Purple Shoe A green and white sloth-like experiment with a wiry body and a round face with black eyes, a small dark purple round nose, a wide mouth and two long, curved horns. Able to control luck. When his horns are up, they cause good luck. When down, they cause bad luck. He can be switched from bad luck to good luck by flipping his horseshoe. His one true place is at a miniature golf course, where he makes people score holes-in-one. 203,213, Leroy & Stitch,Stitch!Now
114 Skyooz Designed to destroy the ozone layer. Leroy & Stitch
115 Sellby Designed to sell you things at high prices. Leroy & Stitch
116 Switch Designed to put switches in the opposite directions (ex. If something is “Off” he’ll turn it “On”.) When he points his tails at two different people he has the power to switch the two. Leroy & Stitch
117 Tock Designed to change the times on all clocks. Leroy & Stitch
118 Green Fink Designed to betray you. Leroy & Stitch
119 Inverto He was misunderstood as Experiment 611. He was reported by Dr. Jacques Von Hämsterviel as a chocolate experiment who drowns people into his sweetness, which actually is Experiment 054 (Fudgy). Designed to make people and objects turn inside out. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). 119,Leroy & Stitch
120 Purple Snafu A small dark green-teal octopus-like experiment with a roughly reptilian face with wide mouth, small white eyes with black pupils, a small round body, little arms and legs with small hands and feet, little tail, black markings on his back, and six tentacles on his large dome head; three on each end of his head. Designed to foil enemy plans by any possible means. He will ruin any plans to catch him. The only way to catch him is by accident. Named for the acronym SNAFU. 226,Leroy & Stitch
121 White Sappy Seen in pod form in Stitch!. Designed to make people more and more sappy. Stitch!,Leroy & Stitch
122 Blue Dorkifier A pink calf-like experiment with two horns. Designed to zap a pink ray from his horns that changes anyone's appearance into something ridiculous. Also, the new dorky clothes cannot be taken off the victim, until his horns are turned like Shoe. Number seen on the experiment pod container in Stitch! The Movie. Stitch! The Movie,Leroy & Stitch,Stitch!
123 Red Carmen A pink, blue-eyed, antennaless, Angel (624)-like experiment, wearing a headdress of fruits and holding a maraca in each of her four hands. Designed to make people dance until they drop, after her namesake Carmen Miranda. Leroy & Stitch, Stitch!
124 Green Rhymer Hammerface was mistakenly labeled 124 in Stitch! The Movie due to Jumba's untidy Database. Seen in pod form in Pod Puzzles. Designed to make and sing rock music. Pod Puzzles,Leroy & Stitch
125 Gibberish Designed to reflect soundwaves and once reflected it will come back to you as gibberish. Leroy & Stitch
126 Stank Designed to make entire populations unconscious. Leroy & Stitch
127 Dembums Designed to annoy you by playing his demon music. Leroy & Stitch
128 Purple Bugby A small green mosquito-like experiment with four eyes. Designed to turn whole civilizations into harmless little insects. Anyone turned into an insect can understand all other insects and arachnids. The only way to reverse the effect is with a machine built by Jumba. 128 was later reprogrammed to only turn inanimate objects into insects. His one true place is helping farmers by turning rocks into swarms of aphid-eating ladybugs. Number used for Angel in "The Origin of Stitch". 223, Leroy & Stitch,Stitch!Now
129 Crutch Designed to break bones. Number used for Yaarp in "The Origin of Stitch". Leroy & Stitch
130 Bonez Designed to take your bones so you become a squishy blob. Number used for Hoilo in "The Origin of Stitch". Leroy & Stitch
131 Red Poik Seen in pod form in Stitch!. Designed to slap you three times. After she did it, she will laugh until she slaps another person. Also her laugh is loud and sounds like "poikpoikpoikpoik" Number was used for Houdini in "The Origin of Stitch". Stitch!,Leroy & Stitch
132 Spoony Designed to steal spoons at lunch time. He is seen in the Disney Adventures Comics. Number was used for Sinker in "The Origin of Stitch" and mentioned on the experiment pod container in Stitch! The Movie. Leroy & Stitch, Disney Adventures,Stitch! The Movie
133 White PJ An orange and tan koala-like experiment with a white face, a wide mouth, red nose, black eyes, yellow-tipped antennae that mix with thin rabbit-like ears, and a functioning blow-horn for a tail (reminiscent of Harpo Marx's trademark horn) which he squeaks instead of speaking. He wears joke eyeglasses with a fake nose and mustache resembling those of Groucho Marx. Designed to play practical jokes on people, hence his name P(ractical) J(oker). His one true place is as an opening act for Moses's Hula gig. In the group photo taken at the end of Leroy & Stitch and the Disney.com Lilo and Stitch experiment gallery, PJ is not wearing his glasses. It is possible that the glasses were broken during battle.Number used for Tank in "The Origin of Stitch". 209,Leroy & Stitch
134 Purple Shredder A green experiment with sharp steel teeth, large ears and a blue nose. Designed to shred important documents. His one true place is with Mrs. Hasagawa as one of her "cats." Number used for Woops in "The Origin of Stitch". 220a, Leroy & Stitch, Stitch!Now
135 Remote Designed to enter anybody's house and eat their remotes. He can serve as a universal remote to cause havoc by shutting down TVs. Number used for Kixx in "The Origin of Stitch". Leroy & Stitch
136 Yellow Gloomy Seen in pod form in the "Experiment Profiler" special feature on the DVD of Lilo & Stitch 2: Stitch Has a Glitch. Designed to make you feel sad and depressed. Number used for Derrick in "The Origin of Stitch". Leroy & Stitch, Lilo & Stitch 2: Stitch Has a Glitch
137 Yellow Flip Seen in pod form in Stitch! The Movie. Designed to flip things over. Number was used for Thresher in "The Origin of Stitch". Stitch! The Movie,The Origin of Stitch, Leroy & Stitch
138 Dropsy Designed to make you drop things. Number used for Phoon in "The Origin of Stitch". Leroy & Stitch
139 Purple I Know Who You Are But What Am I Seen in pod form in Stitch! The Movie. Designed to mimic what people say. Number used for Blowhard in "The Origin of Stitch". Stitch! The Movie,Leroy & Stitch
140 Purple Changeling Seen in pod form in Pod Puzzles. What Jumba wanted from 140 was an evil experiment that would tear apart complicated wiring and computer systems. What he got was a small cute pink pig-like experiment with no desire to destroy anything. However at night 140 transforms into a purple, four-legged added demon that proceeded to carry out his primary function. In the morning he goes back to a little pink pig experiment. Number used for Digger in "The Origin of Stitch". Leroy & Stitch,The Origin of Stitch, Pod Puzzles
141 Blue Burr Seen in pod form in Stitch! The Movie. Designed to make it really cold. Number used for Slimy in "The Origin of Stitch". Stitch! The Movie,Leroy & Stitch
142 Green Blondie Seen in pod form in Beach Treasure. Designed to dye your hair blond. Number mentioned on the experiment pod container in Stitch! The Movie and used for Yin in "The Origin of Stitch". Stitch! The Movie,Beach Treasure,Leroy & Stitch
143 Clog Mentioned in "Skip" when Reuben said, "The one whose hair is always clogging the sink." Designed to clog up drains with his hair, as Reuben implied. Number used for Cannonball in "The Origin of Stitch" 206, Leroy & Stitch
144 Red Samolean Designed to dig for gold in the mines. Number was used for Huggo in "The Origin of Stitch". Leroy & Stitch
145 Green Bragg Originally an ugly, green ogre-like experiment designed to annoy people by telling tall tales. Jumba re-purposed some of Experiment 021's DNA when creating him, granting him musical ability. In Stitch!, Hämsterviel alters his appearance, turning him yellow and more rabbit/cat-like with blue fluff in his ears. Hämsterviel also transmuted Bragg to gain power from sympathy as he tells sad stories and acts generally cute. Bragg is very manipulative and sly. Bragg was designed to be an excellent liar, has super intelligence, extraordinary athletic ability, advanced language programming and musical talent, specifically that of the flute and harmonica, helping him gain the approval of others. He uses popularity and sympathy as steroids, getting stronger as he receives more and more attention. This allows him to grow multiple arms and gain physical muscle mass. Number used for Swapper in "The Origin of Stitch". Leroy & Stitch, Stitch!
146 Blue Flashbomb Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profile. Designed to make you blind with his constant flashes. Number used for Deforestator in "The Origin of Stitch". Lilo & Stitch 2: Stitch Has a Glitch,Leroy & Stitch
147 Newton Designed to have control over gravity. Number used for Wrapper in "The Origin of Stitch". Leroy & Stitch
148 Yellow Weasel A brown weasel-like experiment. Seen in pod form in "Houdini". Designed to climb up planetary leader's pant legs during public appearances. Number used for Remmy in "The Origin of Stitch". 119,Leroy & Stitch
149 Purple Bonnie

A light green koala-like experiment smaller than Stitch with a yellow stomach, a slim body, small antennae, big dark blue eyes, a big head, a wide mouth with two fangs sticking out, a round nose, rabbit-like ears, two dark green marks on the back of her head, dark green, arrow-like patches on arms and legs, and a yellow V-shaped stripe on her forehead, found with 150. Named after bank robber Bonnie Parker. Designed to steal things without the victim's knowledge, as well as her special weapons are pistol and plasma gun. 149 and 150 are captured and end up in prison as convicts, but they are paroled as part of the rescue party in "Snafu." Seen in pod form in Stitch! The Movie. She is voiced by Tress MacNeille. Number used for Hocker in "The Origin of Stitch".

Note: She is called 349 in the episode but is officially 149 on the Disney website.

Stitch! The Movie,135,226,201, Leroy & Stitch, Stitch!, Stitch!Now
150 Purple Clyde

A light brown bear-like experiment with a roundly built body, a round face with a wide mouth, a small black nose, little pointed ears, little stubby antennae, black eyes, and a lantern chin, with a sort of Swiss army knife-like gun for a right hand on a robotic arm from the elbow down, found with 149. Named after bank robber Clyde Barrow. Designed to steal things without the victim's knowledge. 149 and 150 are captured and end up in prison as convicts, but they are paroled as part of the rescue party in "Snafu. Seen in pod form in Stitch! The Movie. He is voiced by Rocky McMurray. Number used for Nosy in "The Origin of Stitch".

Note: He is called 350 in the episode but is officially 150 on the Disney website.

Stitch! The Movie,135,226,201,Leroy & Stitch,Alien Interception, Cosmic Slugger, Stitch!
151 White Babyfier A small pink oddly sheep-like experiment with a big head, purple insect-like wings, a yellow pacifier in her mouth and a baby rattle-shaped tail. Designed to disable planets by turning adults into babies with a pink powder shaken from her tail. The antidote is a mix of two teaspoons of applesauce, one cup of milk, three bananas, and 100% kona coffee. Her one true place is at the dog pound making older dogs young again, thus making them more appealing to potential adopters. Number used for Shredder in "The Origin of Stitch". 136,217,Leroy & Stitch, Stitch!
152 Green Mama Frita Designed to give you leftover food. Leroy & Stitch
153 Blue XYZ Seen in pod form in Pod Squad. Designed to unzip people's pants while they are being worn. Was mentioned in "A Recurring Nightmare ". Pod Squad,Leroy & Stitch, Stitch!
154 Frapp Designed to turn hot things cold. Leroy & Stitch
155 Red Burger Designed to make different kinds of burgers. Leroy & Stitch
156 Shopahol Designed to make any person addicted to shopping. Leroy & Stitch
157 Red Hotl Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profile. Designed to use fire. Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
158 Green Finder

A red aardvark/shrew-like experiment with little arms and legs, no tail, a long snout, black eyes, and large rabbit-like ears. Designed to find anything and honk when he finds it, even spinning his ears like helicopter blades if necessary in order to find what he has been asked to locate. His one true place is operating a "Lost and Found" service on the beach. He was in the rescue party for "Snafu." Seen in pod form in Stitch! The Movie.

Note: Finder is called 458 in his episode but on the Disney website, and in Skip's episode, he is called 158.

Stitch! The Movie,130,217,226,Leroy & Stitch, Beach Treasure,Stitch Jam,205,137
159 Yellow Nacho Designed to steal cheese. Leroy & Stitch
160 Rabbit Designed to eat all the vegetables in a local area so that Jumba wouldn't have to. Leroy & Stitch
161 Grumbelly Designed to make you look very angry if you eat his cherry. Leroy & Stitch
162 Tub Designed to be a hot tub but hates water. Leroy & Stitch
163 Red Dumbell Designed to to annoy you by repeatedly ringing his bell. Leroy & Stitch
164 Yellow Lesdyxia This experiment's name is a hidden joke: Dyslexia read by a dyslexic person. Seen in pod form in Beach Treasure. Designed to give you dyslexia. Beach Treasure,Leroy & Stitch
165 White Sandy Designed to create sandstorms. Leroy & Stitch
166 Green Peppah Seen in pod form in Beach Treasure. Designed to put pepper on 155's burger. If you ask him "what did you put there?", he only says "peppah!" Beach Treasure,Leroy & Stitch
167 Yellow Frizzy Designed to freeze time. Leroy & Stitch
168 Green Redped A red 6 legged experiment. Seen in pod form in Beach Treasure. Designed to make everything red, and play loud music. Beach Treasure,Leroy & Stitch
169 Rolo Designed to be a living ball that rolls anywhere nonstop. Leroy & Stitch
170 Daze Designed to cause blizzards. Leroy & Stitch
171 Green Rich Seen in pod form in Stitch! The Movie. Designed to give you counterfeit money. He works with 172 and 173. When Jumba was making 171 the embryo split into 3 so he only has 2 of the 6 powers he was supposed to have: intelligence and strength. He is good, but he is weak-willed and is usually bullied into being evil by 172. Stitch! The Movie, Leroy & Stitch
172 Yellow Ditch Seen in pod form in Stitch! The Movie. Designed to dig ditches in the most inconvenient places. He works with 171 and 173. When Jumba was making 171 the embryo split into 3 so he only has 2 of the 6 powers he was supposed to have: speed and sharp claws. Stitch! The Movie, Leroy & Stitch
173 Green Mitch Seen in pod form in Stitch! The Movie. Designed to be the leader. She works with 171 and 172. When Jumba was making 171 the embryo split into 3 so she only has 2 of the 6 powers she was supposed to have: flight and a lethal sting. She is neutral but tens to choose evil because of her brother 172. Stitch! The Movie, Leroy & Stitch
174 Nopost Designed to steal mail. Leroy & Stitch
175 Kite Designed to fly like a kite with you on his back and drop you in jail. Number mentioned on the experiment pod container in Stitch! The Movie. Leroy & Stitch,Stitch! The Movie
176 Yellow Allsox Seen in pod form in Stitch! The Movie. Designed to do the opposite of what Nosox (204) does. Instead of stealing socks, he helps people to find their missing socks. Stitch! The Movie, Leroy & Stitch
177 White Clip A small yellow hairball-like experiment with a pink bow, dark blue eyes, and long scissor-like claws. Designed to eat Uburnium (an efficient, cheap, and abundant fuel used in outer space) in order to create a fuel crisis. However, in Jumba's native language, the word "Uburnium" closely resembles the word for "hair", so she eats hair instead of Uburnium (in fact, Jumba had more before her creation). As 177 eats more hair, she grows larger and larger, to where she can only be tamed by shampoo and hair conditioning products. Her one true place is cutting hair at the beauty salon. 112,132,Stitch!Now,207, Leroy & Stitch,Stitch!
178 Purple Barkleigh Designed to bark loudly through his megaphone mouth when he hears a noise. Number mentioned on the experiment pod container in "Houdini". 119,Leroy & Stitch
179 Yellow Bumper Seen in pod form in Stitch! The Movie. Designed to bump things over. Stitch! The Movie, 222, Leroy & Stitch
180 Boggle Designed to confuse or mystify experienced physicists alike. Leroy & Stitch
181 Green Roberts Designed to crank up the TV to its maximum volume. Leroy & Stitch
182 Ollie Designed to be a living radio and annoy people by playing a music when he sees a person sleeping. Leroy & Stitch
183 Detour Designed to give you good directions when you aren't lost. Leroy & Stitch
184 Green NPH Seen in pod form in Disney's Lilo & Stitch 2: Hamsterviel Havoc, Designed to give you a “Normal Pressure Hydrocephalus”. Disney's Lilo & Stitch 2: Hamsterviel Havoc,Leroy & Stitch
185 Splutter Designed to have various gas-emitting stud-like orifices surrounding its body. Leroy & Stitch
186 Laakso Designed to make things salty and can swim very well. Leroy & Stitch
187 Cal Designed to perform work such as carrying objects on his back. Leroy & Stitch
188 Forward Designed to fast forward the show you’re watching until it ends. Leroy & Stitch
189 Green Hotcold Seen in pod form in Disney's Lilo & Stitch 2: Hämsterviel Havoc. Designed to switch the hot and cold valves on sink faucets. Disney's Lilo & Stitch 2: Hämsterviel Havoc,Leroy & Stitch
190 Florrie Designed to destroy flower vases. Leroy & Stitch
191 White Roxy Designed to make trash and litter appear everywhere. Leroy & Stitch
192 Breakup Designed to break up things. Leroy & Stitch
193 Will Designed to throw water balls. Leroy & Stitch
194 Trax Designed to be the guard for Jumba’s lab. Leroy & Stitch
195 Whoooa! Designed to be so much fun you never get any work done. Leroy & Stitch
196 Green Escalater Seen in pod form in Stitch! The Movie. Designed to used his scales on his back as an escalator. Stitch! The Movie, Leroy & Stitch
197 Blue Pretzel Seen in pod form in Beach Treasure. Designed to eat all the chocolate 052 made. Beach Treasure,Leroy & Stitch
198 Carat Designed to put lots of rats inside your car. Leroy & Stitch
199 Red Nosy A red pig-like experiment with a pink stomach from the chin down, a roundly built body with thick legs, huge arms with three small fingers on each hand, a wide mouth, a very big nose, little black eyes, little rabbit-like ears, black markings on his back and black stripes on the front of his legs. Seen in pod form in Stitch! The Movie. Designed to snoop out enemy secrets but ends up finding out mostly useless gossip. Also, Jumba programmed 199 to be an expert escape artist. He was later caught by Gantu, who thought that 199 would tell him all of Lilo and Stitch's files. Instead, he only talked about useless information and revealed secrets about Gantu to 625. Woops (600) "accidentally" broke Nosy's capsule on Gantu's ship, freeing him. He is voiced by Bobcat Goldthwait. Stitch!,128,Stitch!Now,224b,226, Leroy & Stitch, Stitch! The Movie

2-Series: Technological and scientific[]

Num Pod Color Name Short Description Episode
200 Adam Designed to be very simple, and not do much except when seduced by 372. Number mentioned on the experiment pod container in "Amnesio". 118,Leroy & Stitch, Stitch and Experiments
201 White Geigenstein This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to eat books so no knowledge is gained. 220a, Leroy & Stitch
202 Red Jam A purple bat/lizard-like experiment with four arms, a lion-like tail, large wings on his shoulders and a Stitch-like face. Designed to jam radars with his high-pitched screech. Activated at the end of Stitch! The Movie. Pod says 455 instead of 202. Stitch! The Movie, Leroy & Stitch, Paradise Rescue, Stitch!Now
203 Green

Snipe

A dark purple cat/rat-like experiment. Seen in pod form in Stitch! The Movie. Designed to hunt people.

Stitch! The Movie, Leroy & Stitch
204 Blue Nosox A blue experiment shaped like a four-legged washing machine. Designed to make socks disappear. 204 was among the 12 new pods Lilo and Stitch brought home. Nosox was one of the experiments rescued in "Snafu", because Gantu caught him around "Amnesio". 118,137, 226,Leroy & Stitch
205 Green Cheney Seen in pod form in Disney's Lilo & Stitch 2: Hämsterviel Havoc. Designed to to zap a person then zap a house, planet, etc. and make the person own it. Was mentioned in "Skip" Disney's Lilo & Stitch 2: Hämsterviel Havoc,Leroy & Stitch,205
206 White Maggie Designed to use her different kinds of guard-like disguises to break into stores and let robbers in. Leroy & Stitch
207 Barcode Designed to reveal your pin codes by writing on walls. Leroy & Stitch
208 Purple Hoax Designed to collect atmospheric data. Leroy & Stitch
209 Smoot Designed to be so cute that anyone who sees him will do whatever he says. Leroy & Stitch
210 Blue Retro A small orange dinosaur-like experiment with a purple nose, tiny gold-tipped ears, gold markings on his back and spots around his eyes and a thick, short tail and legs. Designed to turn enemy weapons and technology into their most primitive state by wrapping his tongue around the object, rendering the object useless as he lets go. This process also works on people and other items, and it can be reversed by spanking 210's bottom three times while his tongue is wrapped around the de-evolved person or thing. His one true place is making dinosaurs for a prehistoric zoo, by devolving fossils. 214, 224b, Leroy & Stitch, Stitch!
211 Green Jangle Seen in pod form in Disney's Lilo & Stitch 2: Hämsterviel Havoc. Designed to turn things and humans into monkeys. Disney's Lilo & Stitch 2: Hvmsterviel Havoc, Leroy & Stitch
212 2-Late Designed to make you 2 hours late. Leroy & Stitch
213 UHF Designed to speak at an Ultra High Frequency. Leroy & Stitch
214 Green Pix A blue camera-like experiment with arms with three legs similar to a tripod. Designed to take only bad pictures of people. He takes the pictures with his "nose" and develops the pictures like a Polaroid camera with the pictures coming out of his mouth. His one true place is with Mrs. Hasagawa as one of her "cats."Number mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie ,220a, Leroy & Stitch,Stitch!
215 Crammer Designed to cram everything together. Leroy & Stitch
216 Key Designed to open any lock with his key-like tail. Leroy & Stitch
217 Rat Designed to be a rat. Leroy & Stitch
218 Target Designed to be a moving target for war games but is too big and not challenging enough. Leroy & Stitch
219 Blue Missy A small Millie-like experiment. Seen in pod form in Pod Puzzles. Designed to plug the holes in air filters crucial to all H-drives but is too small. Pod Puzzles,Leroy & Stitch
220 Green Millie A giant green millipede-like experiment with a koala-like face, a wide mouth, a big blue nose, black eyes, Nosy-like ears and ten short tentacle limbs. Seen in pod form in "Drowsy". Designed to plug the holes in air filters crucial to all H-drives. 137,Leroy & Stitch
221 Green Sparky A small light yellow Chinese dragon/Monkey/Gecko-like creature with skinny arms, legs, and body, a slightly twisted yet pointed tail, a large head with a wide mouth, a round nose, dark blue eyes and long antennae that can create crippling electric surges. His body can turn into an electrical current, so he can also fly or travel through outlets, power lines, and machines. He was the first experiment that Lilo and Stitch met and rehabilitated, first appearing in Stitch! The Movie. His one true place is powering the old lighthouse that had been abandoned for requiring too much electricity, though he offers Stitch aid. He is voiced by Frank Welker in the series. Sparky also appears as a boss in the PSP game Kingdom Hearts Birth by Sleep, fighting Terra within Gantu's ship. Stitch! The Movie, Leroy & Stitch, 132,207,Stitch Jam, 109, Stitch!Now ,125,Stitch Jam 2,206,226, 217,Stitch!,Disney's Lilo & Stitch 2: Hämsterviel Havoc
222 Green Poxy A tiny pale green-grey single-celled experiment with pink-purple spots and four white grey-tipped antennae. Designed to transmit disease to popular planetary leaders and disable them. The symptoms are purple pimples, smelly feet, a swollen eye, and uncontrollable burping. When he turns to good, he could cure health problems. Ends up with (actually in) Gantu, until he was rescued in "Snafu" and later uses his powers to cure people according to a game in the DVD for Lilo & Stitch 2: Stitch Has a Glitch. He is voiced by Frank Welker. Stitch! The Movie ,101, 226, Lilo & Stitch: Trouble in Paradise, Leroy & Stitch, Pod Squad
223 Green Glitch A bright green experiment with a round torso, pudgy arms and legs, a large round head with little mouth, round nose, dark green eyes, a small arrow-shaped mark above his face (In his episode, his marking was originally V-shaped) and two thin antennae that resembles a cross between Morpholomew (316) and Poxy (222). Designed to turn technology against its user by entering machines and making them malfunction, operating like a computer virus. Lilo tricked him into being downloaded into her video game. He was released as of Leroy and Stitch to help fight the Leroy clones. His one true place is Lilo's video game, rendering the games harder. 224a, Leroy & Stitch
224 Tweak Designed to reset important valves and dials to “maximum chaos.” Number mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie,Leroy & Stitch
225 Red Mashy A light blue dinosaur-like experiment, with a huge mouth, with tiny horns above each nostril, 2 large ears, and a large body. Seen in pod form in Stitch!. Designed to crush orbs of precious Uburnium in his mouth, which Clip (177) was originally made to do, due to an error on Jumba's part, Uburnium being close to the word for hair on his planet. Leroy & Stitch, Stitch!
226 Combo Designed to make your food a combo. Leroy & Stitch
227 Blue Butter A large tan mammoth experiment with two tiny little antennae, a big round green nose instead of trunk, green markings on his back, legs at the middle of his torso with external toes, a big hump near his face, and tusks as large as the entire front of his body. Seen in pod form in "Houdini". Designed to batter through doors. Number mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie,119, Leroy & Stitch
228 Green Melty A small red dragon-like experiment with small bat-like wings, a reptilian head with thin pointed ears, black eyes and a thin body. Designed to melt enemy fortresses, weapons, and transportation, among other things, with the bright blue blasts from his mouth. His one true place is burning metal at the recycling plant. He is voiced by Tress MacNeille. 134, Leroy & Stitch, Stitch!Now, Stitch!
229 Yellow Kingpin An unlucky experiment that looks like a yellow bowling pin with rabbit ears. Seen in pod form in "Houdini". Designed as a target for military war games. Number mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie,119,Leroy & Stitch
230 Checkup Designed to launch checkup attacks on unsuspecting people by annoying them with checkups checking heart beat, checking ears, checking for sore throats. Leroy & Stitch
231 Blue Sprok Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to spit up slime. Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
232 Green Poser Seen in pod form in Stitch! The Movie. Designed to be a flashlight. Stitch! The Movie, Leroy & Stitch
233 Pitch Designed to catch incoming projectiles and through them back. Leroy & Stitch
234 Green Shush A pink weasel-like experiment with large ears and a speaker at the end of her tail. Designed to eavesdrop on private enemy conversations. To stop her from eavesdropping, someone has to pat her on the head. Her one true place is with Cobra Bubbles as a CIA operative. 222,Leroy & Stitch
235 White Docker This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to turn houses into boat docks. 220a, Leroy & Stitch
236 Green Charger Seen in pod form in Stitch Speed Chase on the Disney Site. Designed to have his body fold up into his head and then launch over high walls by Sproing (249). Then destroy everything inside. Stitch Speed Chase, Leroy & Stitch
237 Yellow Blip Seen in pod form in Stitch! The Movie. Designed to create blip-enhancement field for all ships around him. Stitch! The Movie,Leroy & Stitch
238 Green Bworp Seen in pod form in Stitch Speed Chase on the Disney Site. Designed to say "bworp" when he dunks you in water. Stitch Speed Chase, Leroy & Stitch
239 Clickster This experiment is mentioned in "Drowsy" when Pleakley said, "experiment 239 designed to cause traffic jams" However she does not cause traffic jams, she was mistaken for Stogo, experiment 102. Designed to click with her hands. 137,Leroy & Stitch
240 Sap Designed to to leave a sticky sap-like residue from his feet when he walks. Leroy & Stitch
241 Blue Press-5 Seen in pod form in Stitch!. Designed to leave you on hold forever. Leroy & Stitch, Stitch!
242 Green Brownout Seen in pod form in Pod Squad. Designed to disable power grids and electrical generators by consuming their energy. Number mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie,Pod Squad,Leroy & Stitch
243 Red Pane Designed to to write jokes. His partner is 244. Number mentioned on the experiment pod container in Stitch! The Movie. Leroy & Stitch,Stitch! The Movie
244 Blue Bore Seen in pod form in Beach Treasure. Designed to tell jokes. His partner is 243. Beach Treasure,Leroy & Stitch
245 Sournote Designed to sing a single note that is so bad everyone could go deaf just from hearing it. Leroy & Stitch
246 Creamer Designed to put cream on sandwiches. Leroy & Stitch
247 Yellow Qwerty Seen in pod form in Beach Treasure. Designed to to change your advanced keyboard to "primitive" Earth keyboard (has no effect on planet Earth). Named after QWERTYUIOP, the top row of keys on a computer keyboard. Beach Treasure,Leroy & Stitch
248 Green Belle A small blue experiment with a forkpitch-shaped head with an upside-down arrow-shaped mark on her forehead, a small body, thin arms and a small lion-like tail and that looks like a cross between Holio and Heat. Designed to scare people with a loud high-pitched shriek. Her one true place is Nani's alarm clock. She is voiced by Tara Stong. 216, Leroy & Stitch
249 Blue Sproing A dark blue and white roughly koala-like experiment with a spring-like body, a wide mouth, round nose, dark eyes, two little ears and little antennae. Seen in pod form in "Drowsy". Designed to launch boulders. Her one true place is helping people reach high places. 137,Leroy & Stitch
250 Lacrosse Designed to be an expert at lacrosse. Leroy & Stitch
251 Green Link A small yellow Grundo-like experiment with red eyes and long antennae that shoot a sticky substance that will only dissolve in mud. Designed to bind together incompatible individuals, usually by the hand or wrist. His one true place is helping arguing couples bungee jump. Number mentioned on the experiment pod container in "Sample" 139,212, Leroy & Stitch, Stitch!
252 Blue Crete Seen in pod form in Stitch! The Movie. Designed to encase people and objects in stone. Number mentioned on the experiment pod container in "Sample". Stitch! The Movie,139,Leroy & Stitch
253 Uncrete Designed to undo the ability of 252. Leroy & Stitch
254 White Mr. Stenchy An irresistibly cute pink experiment with a big head with big blue eyes, puffy antennae and a small hair and a small body. Designed to trick his enemies into taking him into their homes. Once there, Mr. Stenchy lets out a noxious odor, released 42 hours after activation. Mr. Stenchy's one true place on Pleakley's home planet, where his stench is considered a rare and valuable perfume. Somehow he ended up back on Earth in Leroy & Stitch, stench-free, suggesting he can either control the smell or it wears off after a while. He is voiced by Frank Welker. 107, Leroy & Stitch, Pod Squad, Stitch!
255 Blue Mrs. Sickly Mrs. Sickly is a light Green Mr. Stenchy (254)-like experiment with golden hair, puffier antennae and smaller hair. Designed to make you sick with her obnoxious fumes. Mrs. Sickly’s one true place is with Mr. Stenchy as his wife, where her fumes are considered a rare and valuable perfume. Stitch!, Leroy & Stitch
256 Yellow Addy Designed to make your nose extremely runny. Number mentioned on the experiment pod container in Stitch! The Movie and "Sample". Stitch! The Movie, 139,Leroy & Stitch
257 Rattat Designed to turn you into a dog. Number mentioned on the experiment pod container in "Sample". 139 ,Leroy & Stitch
258 White/Blue Sample A bright orange koala-like experiment with a wide mouth, a big round nose which functions as a microphone, black pupil-less eyes, and big round ears resembling speakers. Designed to annoy enemies by looping random sounds with his mouth or his ears and can also climb walls. His one true place is providing backbeats for an originally rhythm-less musical group. He was in the rescue mission for "Snafu." 139, 226, Leroy & Stitch,Beach Treasure, Stitch!
259 Rash Designed to give you a perfect rash if you touch him. Number mentioned on the experiment pod container in "Sample". 139,Leroy & Stitch
260 GPS Designed to be Jumba’s personal Global Positioning Satellite. Leroy & Stitch
261 B. V. Beaverton Designed to cut down trees with its chainsaw-like tail. Leroy & Stitch
262 Yellow/Blue Ace A bright red, roughly koala/dragon/superhero-like experiment with a muscular body, yellow chest and stomach, white gloves-style front paws, a wide mouth, a blue nose, dark eyes, pointed ears and small antennae as well as four arms, super strength, warm ice-melting breath, and dazzling teeth. He has one fatal error: he has no evil function and is a failed experiment that is pure good. To top it off, he is the only experiment programmed not to cause trouble or mayhem unlike his other "cousins" initially were. When Jumba was about to have his membership revoked from E.G.O. (Evil Genius Organization), Lilo and Stitch tried to trick the head of E.G.O. into thinking that Jumba was still evil. The plan worked until a screen of Ace rescuing a cat from a house on fire was seen. His one true place is balancing out Jumba's evil and acting as a local do-gooder. His experiment number - 262- is the "opposite" of 626 - Stitch's number; Ace is good, and Stitch had been evil. He is also polar opposites with 627. He is voiced by Jeff Bennett. 220b,Stitch and Experiments, Leroy & Stitch,Stitch!
263 Blue SFS Designed to have "smart file system". Leroy & Stitch
264 Poach Designed to hunt rare animals. Leroy & Stitch
265 Red Wip Designed to whip you hard with her lasso-like snake tail. Leroy & Stitch
266 10X Designed to multiply himself by 10. Leroy & Stitch
267 Green Wishy-Washy A lavender-bluish teddy bear-like experiment with fairy-like wings that enable him to fly. He also has a "wand" on his head that lights up every time a wish is granted, and is also good for throwing an unsuspecting opponent, like Stitch. Designed to be a wish giver that grants any wish he hears, but the wishes are granted literally and may not turn out quite as expected. In addition to rejecting wishes for more wishes, he also has a wish limit, indicated by a small meter on his stomach which starts out completely red. As wishes are granted, the meter slowly goes down. When white, all the wishes are gone, and 267 is deemed useless. 221, Leroy & Stitch
268 Celsenheit Designed to mess-up thermometers. Leroy & Stitch
269 Red Gyrotta Seen in pod form in Stitch Tiki Bowl. Designed to follow her enemy to it's secret hiding place. Number mentioned on the Experiment pod container in "Sample". 139,Leroy & Stitch,Stitch Tiki Bowl
270 Gillmore Designed to be the back-up of 269 but has a glitch, instead being back-up he is now in love with 269. Leroy & Stitch
271 Purple Noso Seen in pod form in Pod Puzzles. Designed to say "so"? After you say "no". Pod Puzzles,Leroy & Stitch
272 Green Wormhole A purple and cyan caterpillar-like experiment with black eyes, two dark purple-tipped antennae, four dark purple-tipped legs and blue mouth inside. Designed to create a wormhole to parallel universes, by folding himself together and then spinning. Stitch!,Leroy & Stitch
273 Boxboom Designed to be a pro boxer and box you all over the place, making you sore and have broken bones. Leroy & Stitch
274 Green Alexander Designed to make lots of long distance telephone calls. He makes calls on your phone to run up the cost on your phone bill. One of the 12 new pods found by Lilo & Stitch. His name is obviously taken from Alexander Graham Bell, the inventor of the telephone. 137, Leroy & Stitch
275 White Tickle-Tummy A round, pink experiment with rabbit-like ears, no legs, a clownish face, two hands with long fingers and a large patterned torso, which she uses to jump really high. Designed to tickle people. She was caught by Gantu and rescued in "Snafu". 226, Leroy & Stitch, Stitch!
276 Green Remmy A blue experiment with a huge head that resembles a Pac-Man ghost. Designed to enter a sleeping person's head and turn dreams into nightmares. If the person wakes up while he is still inside, 276 will remain there permanently to turn all future dreams into nightmares. Also, 276 was designed to attack at peak of the subconscious enjoyment. His one true place is making virtual reality games. His name is in reference to the REM stage of sleep, in which dreams occur. He is voiced by Rob Paulsen. 215, Leroy & Stitch, Stitch!
277 Red Snooty A light purple bat-like experiment with a furless, triangle-like body, little legs, two fingers and a thumb on each of his wings, hardly any neck, fanged wide mouth, two little nostrils, pointed ears and black eyes. Designed to find and enrich "Snootonium," a rare element that becomes extremely dangerous once enriched. Snootonium has a similar chemical makeup as that of mucus on Earth. To help clear her sinuses, Lilo's friend Victoria decides to keep Snooty as a pet, as his one true place. 213, Leroy & Stitch
278 White Pasthole Designed to be a living black hole that sucks you up and takes you to the past. Leroy & Stitch
279 Yellow Futurehole Seen in pod form in the "Experiment Profiler" special feature on the DVD of Lilo & Stitch 2: Stitch Has a Glitch. Designed to be a living black hole that sucks you up and takes you to the future. Lilo & Stitch 2: Stitch Has a Glitch,Leroy & Stitch
280 Blue Benedict Arnold Seen in pod form in Beach Treasure. Designed to find out the enemy’s plans for you, but has a glitch and tells the enemy your plan. Beach Treasure,Leroy & Stitch
281 Ray Designed to zap you with his ray. Leroy & Stitch
282 Click Designed to click a lot. Leroy & Stitch
283 Green Quarklifter Seen in pod form in Pod Squad. Designed to be as strong as 626. Pod Squad,Leroy & Stitch
284 Yellow Pixel This experiment was one of the pods in Mrs. Hasagawa's dish that was not activated. Designed to steal the pictures 214 takes. Leroy & Stitch,220a, Stitch and Experiments
285 Green Lax A purple parrot-like experiment with a small antenna, a beak and tail feathers. Designed to fire a green ray from his antenna that will cause anything it hits to stop working, and can also climb walls. A person hit with 285's ray will relax, and even a machine hit with the ray will shut down. The ray can be blocked or bounced off reflective surfaces. However, the ray wears off in time. His one true place is at the airport, making grouchy business people enjoy their vacation. 219,Leroy & Stitch
286 Red Gellasifier Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to be a plant eater. Lilo & Stitch 2: Stitch Has a Glitch
287 Green Burl Seen in pod form in Stitch! The Movie. Designed to to undo the work of 141. Stitch! The Movie,Leroy & Stitch
288 Yellow Boomer A small white and brown experiment with a curved head and lightweight body. Designed to be a living boomerang. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, 224b,Leroy & Stitch, Stitch!
289 Red Stringulator Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to make bad sounds using his guitar-like body. Number mentioned on the experiment pod container in "Houdini". Lilo & Stitch 2: Stitch Has a Glitch,119,Leroy & Stitch
290 Green U-port Seen in pod form in Disney's Lilo & Stitch 2: Hämsterviel Havoc. Designed to lie about delays. For example. If there are no delays 290 will say there are delays. And if there are delays 290 will say that there are no delays. Disney's Lilo & Stitch 2: Hämsterviel Havoc.Leroy & Stitch
291 Catalyst Designed to turn things into cats. Leroy & Stitch
292 Whatsamattafoyou Designed to make you talk like a gangster. Leroy & Stitch
293 Vacuum Designed to clean floors and suck crumbs. Leroy & Stitch
294 Poppapoppup Designed to keep you up all night by playing drums. Leroy & Stitch
295 Spineless Designed to make you lose your spine. Leroy & Stitch
296 Green Crash Seen in pod form in Stitch Speed Chase on the Disney Site. Designed to cause car crashes, enter unattended vehicles, steal them and take them for joyrides ending in accidents. Stitch Speed Chase,Leroy & Stitch
297 Green Shortstuff A red-orange crab-like experiment with four claws, four legs, dark blue eyes and two antennae on his head, able to swivel at the waist more than 360°. Designed to destroy machinery by going inside and cutting the mechanism and electrical wiring. His size was greatly increased by accident, thanks to Jumba's growth ray. His one true place is as an amusement park ride. He is voiced by Nancy Cartwright. 133, Leroy & Stitch
298 Cat Designed to be a pet. Leroy & Stitch
299 Dimensionator Designed to warp entire cities into different dimensions. Leroy & Stitch

3-Series: Psychological[]

Num Pod Color Name Short Description Episode
300 Green/Red Spooky A green blob-like experiment with olive green eyes, a wide mouth and three round, short, stubby spikes on his back, greatly resembling the other Disney (and Halloween based) character Oogie Boogie. Designed to scare people by morphing/shapeshifting into their worst horrifying fears. Appears during Halloween. His one true place is as a greeter for trick-or-treaters during Halloween, and at an old house believed to be haunted during the rest of the year. Number mentioned on the experiment pod container in "Amnesio". 102, 109, 207, Leroy & Stitch, ,Disney's Lilo & Stitch 2: Hämsterviel Havoc, Stitch!,118
301 Progno Designed to make things fail. Leroy & Stitch
302 Blue Noidster Seen in pod form in Pod Puzzles. Designed to produce a soothing glow and make everything go quiet. Pod Puzzles,Leroy & Stitch
303 Yellow Amnesio A small blue beetle-like creature with a round body, two thick arms, two thick legs, a purple mark on his stomach, two large wings on his back, a round face with large black eyes, a little mouth, and two antennae. Designed to erase people's memory by zapping a red laser vision in their eyes. Seen in pod form in Stitch! The Movie. The password "ohana" must be spoken to reverse its effects. (How Jumba knew this word, which is Hawaiian, and why he chose that particular word before he came to Earth are unknown.) 303 was given to Dr. Hämsterviel, who promptly lost his memory. He was rescued in "Snafu." He is voiced by Tress MacNeille. 118, 224b ,226, Leroy & Stitch, Stitch! The Movie
304 White Drag Designed to split a person in two opposing directions. Leroy & Stitch
305 Purple Spunky Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profile Designed to be 066's assistant. Number mentioned on the experiment pod container in "Amnesio". Lilo & Stitch 2: Stitch Has a Glitch,118,Leroy & Stitch
306 Blue Roadrage Seen in pod form in Beach Treasure. Designed to give you horrible road rage. Number mentioned on the experiment pod container in "Amnesio". Beach Treasure,118,Leroy & Stitch
307 Red Anna Stesia Seen in pod form in Stitch! The Movie. Designed to sing a song and play a record. Number mentioned on the experiment pod container in "Amnesio". Stitch! The Movie,118,Leroy & Stitch
308 Jenny Designed to make things that don’t work. Leroy & Stitch
309 Smiler Designed to make you smile. Leroy & Stitch
310 Blue Fritzabrain Seen in pod form in Stitch!. Designed to make your brain fritz out. Number mentioned on the experiment pod container in "Amnesio". 118,Leroy & Stitch,Stitch!
311 Yellow Yellowstone Seen in pod form in Stitch! The Movie. Designed to turn everything into a vulgar shade of yellow. Stitch! The Movie, Leroy & Stitch
312 Ben Designed to get inside the filters of a space ship hyper-drive and clog them, causing severe complication for the pilots. Leroy & Stitch
313 Red Thinktank Seen in pod form in Stitch! The Movie. Designed to eat metal. The more metal he eats, the smarter he'll get. Stitch! The Movie,Leroy & Stitch
314 Jones Designed to make 308’s things work. Leroy & Stitch
315 Red Chum An orange Nosy-like experiment. Seen in pod form in Stitch!. Designed to make people ugly. Stitch!, Leroy & Stitch
316 Yellow/Red Morpholomew

A small red blob-like experiment with two arms, two legs, a thin mouth and dark eyes that loves chicken legs (called by Jumba "over-sized Earth-fowl legs"). Designed to morph organisms into any other organism, after seeing the target organism or a photo of the target organism at least once before. However, someone who has been morphed keeps the same voice and needs 316 to change back. His one true place is at a costume store. Jake Long was also mistaken for this experiment, when he was in his Dragon form.

225, Leroy & Stitch
317 Hyuckster Designed to reply you with the word "Yuck!!!" He only says it if he hears somebody asking a question. Leroy & Stitch
318 Green Chortle A small black Stitch-like experiment. Seen in pod form in Disney's Lilo & Stitch 2: Hamsterviel Havoc. Designed to chortle. Disney's Lilo & Stitch 2: Hamsterviel Havoc, Leroy & Stitch
319 Yellow/White Spike A large dark blue porcupine-like experiment, with huge white-tipped spines on his tail, back, front legs and head, a red nose, large black eyes, black claws and a long tail that he can throw like darts. Designed to make 99% of the population silly and useless by pricking them with his spines, leaving only 1% of the population clever (which Jumba used to explain why he never got hurt by one of the quills of Spike). When Lilo discovers Mertle cheating in a contest by getting the answers from Teresa, she uses 319 on Teresa to have her give Mertle completely silly answers. His one true place is hugging and thus taming truant experiments at Pleakley's E.A.R.W.A.X. group, after he is given protective armor to cover his silliness-inducing spines. 201, Leroy & Stitch,
320 White Cloudy A grey cloud-like experiment. Designed to depress others with constant rain. His one true place is raining on Mrs. Hasagawa's fruit, thus keeping them fresh longer. Leroy & Stitch
321 Yellow Lightfoot Designed to distract the enemy with his entertaining tap dance. Leroy & Stitch
322 Red Heckler An orange experiment that resembles 625 and 627, with short pointed ears, small beady eyes, large fangs, a shirt and bowtie imprint on his body. Designed to verbally insult people by appearance and personality. His insults can be defused by accepting that they are true. His one true place is sitting over a dunk tank where he provokes people to try and dunk him. He is voiced by Will Sasso. 218, Leroy & Stitch
323 White Hunkahunka A pink/purple hummingbird-like experiment. Designed to peck people, making them artificially fall in love with the first person they see. The effect is reversed by being sprayed with water. Named after a lyric in the Elvis song "Burnin' Love," Lilo refers to him as a "Hunkahunka bird of love." 323 was given to Dr Hämsterviel, who fell in love with Gantu. Despite being in love with Gantu, Hämsterviel still insulted him like he would on a regular basis. Was rescued in "Snafu". 121, 226, Leroy & Stitch,Paradise Rescue
324 Yellow Ruinit Seen in pod form in Pod Squad. Designed to ruin everything and sabotage precious electrical devices and when in danger he could even return to pod form (by accident or with a conscience in pod form) before reactivating again if he senses water nearby. Pod Squad,Leroy & Stitch
325 Rack Designed to destroy fishing lines and nets. Leroy & Stitch
326 Green Pannix Designed to make you panic over anything. Leroy & Stitch
327 Molar Designed to turn you into an ogre. Leroy & Stitch
328 Bugle Designed to distract the enemy by playing the bagpipes. Leroy & Stitch
329 Ava Designed to do the opposite of 567. Leroy & Stitch
330 Serum Designed to give you love potion #9. Leroy & Stitch
331 Shagdog Designed to turn you into a shaggy dog. Leroy & Stitch
332 Cackle Designed to make you cackle. Leroy & Stitch
333 Hairy Designed to cut your hair very short. Leroy & Stitch
334 Miranda Designed to make you split your good from your bad so there are two versions of you but in doing so splits itself as well. Leroy & Stitch
335 Popquiz Designed to annoy people by asking them very hard questions. Leroy & Stitch
336 Blue Blooz Designed to make you look and feel blue. Leroy & Stitch
337 White Guilttrip Seen in pod form in Stitch!. Designed to make you feel so guilty, you confess everything bad you’ve ever done. Stitch!, Leroy & Stitch
338 Crow Designed to eat up all crops in local areas. Leroy & Stitch
339 Crowsfoot Designed to bring good luck to aliens (foreign people). Leroy & Stitch
340 White Nodessertro Seen in pod form in Stitch! The Movie. Designed to cause mass depression by stealing puddings, cakes, pies, and other sweets. His name is often forgotten, and so he is called "Whatsisname". 118,226, Leroy & Stitch, Stitch! The Movie
341 Wafty Designed to transport anyone to other places in a second. Leroy & Stitch
342 Greensleeves Designed to revert objects to their Middle Age equivalents. Leroy & Stitch
343 White Chaching Designed to drive people crazy by making the sound of a cash register or slot machine repeatedly. Leroy & Stitch
344 Yellow Dupe A small gold monkey/lemur-like experiment with relatively flat ears, a brown-striped tail and brown-striped prehensile appendage protruding from his head. Seen in pod form in Stitch! The Movie. Designed to generate clones with the appendage on his head; however, the traits of the cloned object become divided among the original and the clones; in other words, each duplicate is not as powerful as the original. He has a reverse function that can send duplicates back into the original. His one true place is making low-fat, low-calorie ice cream cones at Luki's Shave Ice with Experiment 523 (Slushy). He is voiced by Tara Strong. 126,226,Leroy & Stitch, Stitch! The Movie, Cosmic Slugger, Beach Treasure, Stitch!,215, Alien Interception
345 Red Elastico A green, furless, earless, clownish, roughly monkey-like creature with no tail, a large red round clown nose, white face and stomach, wide mouth, black eyes, neck frill, three huge tendrils on his head that resemble a jester's cap, and a purple spot on his stomach. Designed to distract enemies by performing tricks with his elastic body. He was found already activated and in his one true place: the circus. 132,207,215, Leroy & Stitch, Stitch!
346 White Stuckup Seen in pod form in Stitch!. Designed to make you stuck up and think you're better than everyone else. Leroy & Stitch,Stitch!
347 White Slobber Seen in pod form in Stitch! The Movie. Designed to dribble drool downward from his mouth. He is in some Disney Adventures comics (the ones where Jumba is creating Stitch). Stitch! The Movie, Leroy & Stitch, Disney Adventures
348 Yellow Snappish Seen in pod form in Stitch! The Movie. Designed to bite non-stop. Stitch! The Movie,Leroy & Stitch
349 Purple Lotuseater Bonnie was called this in her episode but it was proclaimed on the Disney website that Bonnie was 149. Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profile. Designed to make people forget their worries and cares. Lilo & Stitch 2: Stitch Has a Glitch,135, Leroy & Stitch
350 Yellow Addly Clyde was called this in his episode but it was proclaimed on the Disney website that Clyde was 150. Seen in pod form in Stitch! The Movie. Designed to shoot rays out of his antennae. Number mentioned on the experiment pod container in "Amnesio". Stitch! The Movie,118,135,Leroy & Stitch
351 Whoover Designed to almost cause bad things and then say "Whoo, that was close". Leroy & Stitch
352 Blue Yvonne Seen in pod form in "627". Designed to hypnotize enemies into souls. 123,Leroy & Stitch
353 Blackoutro Designed to make you blackout. Number mentioned on the Experiment Pod Container in "Sample" 139,Leroy & Stitch
354 Red Jesstifer This experiment is named after Jess Winfield's user name at TVTome/tv.com. Seen in pod form in Stitch! The Movie. Designed to fix errors in Jumba's database and also enjoys making fun of Shakespeare. Stitch! The Movie,Leroy & Stitch
355 Green Swapper A two-headed, four-armed green lizard-like experiment. Designed to switch people's minds. Only this same experiment can undo the switch. In his episode, he switches Lilo with Stitch, Jumba with Pleakley, Hamsterviel with Gantu, and eventually switches all four protagonists' minds before back into their original bodies. In Leroy & Stitch, he is seen playing the bongos. 204,207, Leroy & Stitch
356 Green Rippington Seen in pod form in Pod Puzzles. Originally designed to destroy enemy projectiles and rip through all engines however he has stubby claws and is deamed by Jumba as a failure. Pod Puzzles,Leroy & Stitch
357 Downes Designed to have depressive qualities. Leroy & Stitch
358 Yellow Manners A black penguin or orca-like experiment that acts like a doorman or butler. Designed to make people too polite to fight back against bullies, by sprinkling a special dust from his finger onto them. His one true place is with Mrs. Hasagawa as one of her "cats." One of the few experiments that can speak English. 220a, Leroy & Stitch,Stitch!Now
359 White Phoebe Designed to make the female of any species highly attractive to the opposite gender so all the males are completely distracted and don't get any work done making society fall as the remaining women try to compete with the affected female. Leroy & Stitch
360 Yellow Drowsy A gray sheep-like experiment with striped ears and that can walk on its hind legs. Designed to put people to sleep by bleating, although the effect is near permanent. The surest way to reverse 360's effect is with a splash of water. Lilo put Stitch to sleep with 360 in order to release PJ (133), but Stitch managed to wake up on his own. His one true place is putting insomniacs to sleep. 137,209, Leroy & Stitch, 217,Beach Treasure
361 Aron Designed to make people run errands. Leroy & Stitch
362 Putdown Designed to make you feel depressed but she is too depressed herself to make anyone else depressed. Leroy & Stitch
363 Crankster Designed to crank up the volume as much as he can. Leroy & Stitch
364 'Sgo Designed to give people cigars. Leroy & Stitch
365 Queasy Designed to make you feel sick. Leroy & Stitch
366 Xanad Designed to jump up to 500 miles high. Leroy & Stitch
367 Ob Designed to turn you into aliens. He can pull planets from their orbit and see backwards. Leroy & Stitch
368 Luddi Designed to annoy people with his singing. Leroy & Stitch
369 Thomas Designed to be a train. Number mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie,Leroy & Stitch
370 Blueblood Designed to infect your blood. Leroy & Stitch
371 Simpatico Designed to make people nice. Leroy & Stitch
372 Eve Designed to corrupt 200. Leroy & Stitch
373 Worrywart Designed to make you worry about everything. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Disney Adventures,Leroy & Stitch
374 Demotifier Designed to make new things rust quickly to make it look old. Leroy & Stitch
375 Yellow Phantasmo A green phantom-like experiment with short arms, a large conehead with two stripes, a squeaky voice, a koala-like face, long rabbit-like ears, and dark pupil-less eyes. Seen in pod form Stitch! The Movie. Designed to possess inanimate objects and bring them to life. Being a ghostlike experiment, he can also travel through weapons and materials typically used to capture experiments, such as nets and bottles which can keep experiments under containment. His one true place is at the Macky Macaw's restaurant, possessing the robotic body of Macky Macaw. He is voiced by Nancy Cartwright. 110,213, Leroy & Stitch, Stitch! The Movie
376 Cassandra Designed to shoot gums to the people she sees that is holding hands. And make those two persons in love and marry immediately after that day. The only way to stop the marriage is to spray them water with mixed mud. Leroy & Stitch
377 Annie Designed to have an off-key, beautiful singing voice. Leroy & Stitch
378 Lonelyhearts Designed to induce unrequited love in males. Leroy & Stitch
379 Purple Grudge Seen in pod form in Pod Puzzles. Designed to make you hold a grudge against your best friend. Pod Puzzles,Leroy & Stitch
380 Judy Designed to destroy projectiles with laser beams she shoots out of her eyes. Leroy & Stitch
381 Blue Neg Seen in pod form in Stitch Tiki Bowl. Designed to make you all naggy so everyone is annoyed with you. Leroy & Stitch,Stitch Tiki Bowl
382 1-Imp Designed to control your attitude. Leroy & Stitch
383 Yellow Swirly A small turquoise koala-like experiment with a huge head, an expressionless face with a little mouth, little nose, huge black eyes (with white swirling lines when using powers), rabbit-like ears, a single small antenna on the middle of his head and a huge furry dog-like tail. Designed to hypnotize anyone into obeying the next command that person hears. The effect can be undone by snapping one's fingers. His one true place is hypnotizing people at children's parties. 109,129,Leroy & Stitch, Stitch!,Cosmic Slugger
384 Blue Woesmy Seen in pod form in "627". Designed to do amazing things. 384 is 345's younger brother. 123,Leroy & Stitch
385 Hoobie Designed to turn people into owls. Leroy & Stitch
386 Hitch Designed to hitch cultivations. Leroy & Stitch
387 Substein Designed to bore people by telling facts about buses. Leroy & Stitch
388 Megan Designed to shop so much she uses up the limit on your credit card. Leroy & Stitch
389 Red Facepainter Designed to paint faces, so you would look like a clown. Leroy & Stitch
390 Red Slimy A large green slug-like experiment with three spines on his back. Designed to leave a slippery snail-like trail to trip up enemies. He first appeared at the end of Stitch! The Movie. 390 was captured by Gantu in "627" and rescued later in "Snafu." Number mentioned on the experiment pod container in "Houdini". Stitch! The Movie, 123, 226, Leroy & Stitch, 119
391 Green Barry Seen in pod form in Stitch! The Movie. Designed to be a living shovel. Stitch! The Movie,Leroy & Stitch
392 Margaret Designed to have advanced medical knowledge. Leroy & Stitch
393 Missandra Designed to be the improved version of 219. Leroy & Stitch
394 Joe Designed to make sloppy joes. Leroy & Stitch
395 White Polly A small blue experiment with two back spines. Seen in pod form in Stitch!. Designed to turn people into ghosts. Leroy & Stitch,Stitch!
396 Blue Connie Seen in pod form in "627". Designed to eat non-stop using his long tentacles in his mouth. Was mentioned in "Skip". 123,206,Leroy & Stitch
397 Yellow Spats A small yellow squirrel-like creature with cat-like ears, orange markings on his back, small pointed antennae, orange spots on his forehead and two prongs on his tail. Designed to make people fight with each other. The cure for this is to stop and count to ten. His one true place is in the professional wrestling show, in hope that he can use Spats to make pro wrestlers fight more convincingly. 211,Leroy & Stitch
398 Gus the Second Designed to make you uncontrollably thirsty. Leroy & Stitch
399 Blue Super-X Seen in pod form in "627". Designed to do anything you tell him to, but if you ask him to get you something, he might steal it so that he can give it to you. 123,Leroy & Stitch

4-Series: Military[]

Num Pod Color Name Short Description Episode
400 Red Precious A yellow experiment with red eyes. Designed to control all the other experiments. To neutralize this experiment, she has to be thrown into a volcano. Her name, powers, and neutralization procedure are based on the One Ring from The Lord of the Rings. She was originally supposed to have her own episode, a parody of The Lord of the Rings, but Disney scrapped it due to copyright issues. Number mentioned on the experiment pod container in "Amnesio". 118,Leroy & Stitch
401 Green Chafe Seen in pod form in Pod Squad. Designed to make your entire body chafe. Number mentioned on the experiment pod container in "Houdini". Pod Squad,119,Leroy & Stitch
402 Blue Chile Seen in pod form in Pod Puzzles. Designed to undo the work of 401. Pod Puzzles,Leroy & Stitch
403 Zinger (Cancer) Designed to turn people into crabs and other seashore invertebrates. Leroy & Stitch
404 Purple Bloom Designed to make carniverous plants grow very fast. Leroy & Stitch
405 Blue Lucky Seen in pod form in "627". Designed to give one person good luck once in a day, but the moment the luck kicks in, it is the most inconvenient time, and it makes people resent you for it. 123,Leroy & Stitch
406 China Designed to break Jumba's wife's china. Leroy & Stitch
407 Yellow Punk Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profile. Designed to vandalize anything for no reason whatsoever. His one true place is as a police officer. Lilo & Stitch 2: Stitch Has a Glitch,Leroy & Stitch,Stitch and Experiments
408 Green Berg I Seen in pod form in Beach Treasure. Designed to make small icebergs but he's only big enough to make blocks of ice. Beach Treasure,Leroy & Stitch
409 Yellow Gumshoe Seen in pod form in Pod Squad. Designed to stick gum on people's shoes. Pod Squad,Leroy & Stitch
410 Jay Designed to make you feel blue. Leroy & Stitch
411 Red Cowlick Seen in pod form in Stitch! The Movie. Designed to lick cows. Stitch! The Movie, Leroy & Stitch
412 Green Char Seen in pod form in Stitch!. Designed to burn bagels. He was mentioned in "Link" when Reuben was searching the experiment database. 212, Stitch!, Leroy & Stitch
413 Red Botulator Seen in pod form in Stitch! The Movie. Designed to spoil food. He was mentioned in "Link" when Reuben was searching the experiment database. 212, Stitch! The Movie, Leroy & Stitch
414 Red Crusty Seen in pod form in Stitch! The Movie. Designed to spread mold on bread. He was mentioned in "Link" when Reuben was searching the experiment database. 212, Stitch! The Movie, Leroy & Stitch
415 Yellow Patter Seen in pod form in Beach Treasure. Designed to eat a single sock in each pair. She was mentioned in "Link" when Reuben was searching the experiment database. Beach Treasure,212,Leroy & Stitch
416 Parslifier (Sloppy) Designed to be a sloppy eater. Number was mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie,Leroy & Stitch
417 Sageonomificator Designed to dig artifacts out of the ground. Leroy & Stitch
418 Rosemary Designed to be a flower stealer. Leroy & Stitch
419 Vane Designed to be ferocious towards any critter that is sweet or innocent in her eyes. Leroy & Stitch
420 Red Curdle A green Morpholomew-like experiment. Seen in pod form in Beach Treasure, Designed to curdle milk. Beach Treasure,Leroy & Stitch
421 Bustduster Designed to bust things. Leroy & Stitch
422 Doublecross Designed to break violation of a presumptive social contract, and deliberate collusion to lose a contest of some kind. He is agile and aggressive, but what makes him dangerous is that his eyes that can shoot multiple kinds of rays. Leroy & Stitch
423 Purple Filibuster Seen in pod form in Pod Puzzles. Designed to present both sides of an argument and thus extend debates, but, unfortunately, he has a glitch and mostly only argues with himself. Pod Puzzles,Leroy & Stitch
424 Decayer Designed to cause tooth decay. Leroy & Stitch
425 Blue Mr. Brown Seen in pod form in Pod Squad. Designed make racist people afraid of the color brown for 24 hours and after it they will see the error in their ways. Pod Squad, Leroy & Stitch
426 Rewind Designed to rewind real life. Leroy & Stitch
427 Toepoke Designed to poke your toe nonstop. Leroy & Stitch
428 Blue Gameover Seen in pod form in "627". Designed to to restart games all the way back to the beginning and he also breaks their video game system. 123,Leroy & Stitch
429 Green Klamp Seen in pod form in Stitch! The Movie. Designed to to slam doors. Stitch! The Movie,Leroy & Stitch
430 Yellow Slipknot Seen in pod form in Stitch! The Movie. Designed to tie knots in people's shoes. Stitch! The Movie, Leroy & Stitch
431 Purple Bluerinse Seen in pod form in Stitch! The Movie. Designed to make your tongue blue. Stitch! The Movie,Leroy & Stitch
432 Tonix Designed to change the volume on T.V.'s. Leroy & Stitch
433 Speck Designed to be an improved version of 010. Leroy & Stitch
434 Red Monochrome Seen in pod form in Stitch Tiki Bowl. Designed to suck color out of everything. Leroy & Stitch,Stitch Tiki Bowl
435 Tony Designed to make Italian food. Leroy & Stitch
436 Steve Designed to lie. Leroy & Stitch
437 Red Honk Designed to honk his horn-like tail. Leroy & Stitch
438 White Potter Seen in pod form in Stitch! The Movie. Designed to use magic. Stitch! The Movie,Leroy & Stitch
439 Green Winceslaws Seen in pod form in Beach Treasure. Designed to turn people into mice. Beach Treasure,Leroy & Stitch
440 Waistrel Designed to steal food and make them go to waste. Leroy & Stitch
441 Green Choppers A large green quadrapedal experiment with a spiked tail. Seen in pod form in "Drowsy". Designed to chop things in two. 137,Leroy & Stitch
442 White Moldavia Designed to spoil milk. Leroy & Stitch
443 Taps Designed to annoy people by tapping. Leroy & Stitch
444 Pooperson Designed to cause digestive problems. Leroy & Stitch
445 No-C Designed to take your CDs and transport them to a place you’d least expect them to be. Leroy & Stitch
446 Blue Jacob Seen in pod form in Pod Squad. Designed to become a dragon. He can be seen in Disney Adventure Comics. Was mentioned in "Morpholomew". 225,Leroy & Stitch,Disney Adventures, Pod Squad
447 Handprint Designed to make hand-prints. Leroy & Stitch
448 Red Diesel Seen in pod form in Beach Treasure. Designed to spill diesel fuel. Beach Treasure,Leroy & Stitch
449 Bellyup Designed to target important deliveries and stop them reaching their destinations on time, by launching himself in front of the vehicle and then ‘ playing possum ’ once hit. 449 has a peculiar attention-seeking character, which leads him to throw himself in front of whatever traffic there is, just to get sympathy. His one true place is as a test dummy for car braking tests (he will step out in front of a car, and it doesn't matter if the car’s brakes fail, as he is never seriously injured). Leroy & Stitch
450 Sapsucker Designed to suck the sap from trees, he's a bit of a tree vampire. This experiment can be seen in the Disney Adventures comics. Leroy & Stitch, Disney Adventures
451 Pullplug Designed to pull plugs out of their sockets. Leroy & Stitch
452 Bob A possible reference to Bob from the CG animated series ReBoot. Bob's "Guardian" number is also 452. Designed to catch fish so that fishermen can't. Leroy & Stitch
453 Trip Designed to trip you when you don’t expect it with his elephant-like trunk. Leroy & Stitch
454 Green Blackhead Seen in pod form in Beach Treasure. Designed to give you blackheads. Beach Treasure,Leroy & Stitch,Stitch and Experiments
455 Red Mary A big, round peach-colored experiment with two long white-tipped ears, three large white stripes on her back, a white stomach and a red nose. Designed to be the bouncer for Jumba's lab. Activated at the end of Stitch! The Movie. Stitch! The Movie, Leroy & Stitch, Stitch and Experiments
456 Purple Nub Designed to destroy cities. Leroy & Stitch
457 Hangnail Designed to give you hangnails. Leroy & Stitch
458 Red Greaseprint Finder was mistakenly called 458 in his episode. Designed to make grease-prints all over the place. Leroy & Stitch,130
459 Yellow Nobyte Seen in pod form in Pod Squad. Designed to eat every food in sight so the food's owner can't get a bite. Pod Squad,Leroy & Stitch
460 Noise Designed to make noise. Leroy & Stitch
461 Blue Pacer Designed to win races. Leroy & Stitch
462 Blue Flat A bipedal Mary-like expriment. Seen in pod form in "627" Designed to flatten everything in his path. 123,Leroy & Stitch
463 Keyz Designed to steal by getting inside by picking the locks with his key-like claws. Leroy & Stitch
464 Sharpflat Designed to switch sharps and flats on sheet music. Leroy & Stitch
465 Green Skid Seen in pod form in Pod Squad. Designed to infiltrate strongholds and consume enemies. He can be seen in the Disney Adventures Comics. Pod Squad,Leroy & Stitch, Disney Adventures
466 Purple Loomiere This experiment name may be a reference to the character Lumiere, from the Disney's Beauty and the Beast. Seen in pod form in Pod Puzzles. Designed to burn Jumba's failed plans. Number mentioned on the experiment pod container in "Sample" Pod Puzzles,Leroy & Stitch,139
467 Scale Designed to make people scared in the evening by playing it's piano in a scary sound. Leroy & Stitch
468 Undewey Designed to undo things. Leroy & Stitch
469 Green Jitters Seen in pod form in Stitch!. Designed to make you very jittery and nervous. Leroy & Stitch,Stitch!
470 Purple Octopalmer Designed to dismantle mechanical devices and make weapons out of them. Leroy & Stitch
471 Sneak Designed to sneak up behind you and give you a scare. Leroy & Stitch
472 Red Little Dorrat Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profiler. Designed to turn people into a dicken (small demon-like creature). Possibly a reference to the Dickens character Little Dorrit. Lilo & Stitch 2: Stitch Has a Glitch,Leroy & Stitch
473 Yellow Tripsy A maroon experiment with purple stripes on her ears, tail and antennae. Designed to trip people. Leroy & Stitch
474 Yellow Dizzifier Designed to spin you round and round twisting you out of shape. Leroy & Stitch
475 Therman Designed to be an elemental disaster. Leroy & Stitch
476 Haasinator Designed to undo the works of 336 and 410. Leroy & Stitch
477 Yellow Buzzcut Designed to buzz cut your hair. Leroy & Stitch
478 Tireslasher Designed to slash tires with unbelievable speed aided by his wings. Leroy & Stitch
479 Lotta Designed to make a lot of duplications of things. Leroy & Stitch
480 Tappity Designed to tap a lot. Leroy & Stitch
481 Yellow Twitch Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profile. Designed to make you twitch. Lilo & Stitch 2: Stitch Has a Glitch,Leroy & Stitch
482 Yellow Gesundt Designed to make you talk, act, eat, and drink like a baby. Leroy & Stitch
483 Hiver Designed to make you break out in hives. Leroy & Stitch
484 Buffie Designed to lift and destory buildings, he can also climb buildings too. Leroy & Stitch
485 Blue Period Seen in pod form in Stitch!. Designed to throw periods of anything. Stitch!,Leroy & Stitch
486 Red Grindz Designed to grind meat. Leroy & Stitch
487 Crunkle Designed to crush things and has 3 retractable arms. Leroy & Stitch
488 Green Speirs Designed to shoot harpoons at the enemy. Leroy & Stitch
489 Green/Red Huggo A large, round red octopus-like experiment, but with six tentacles. Designed to squeeze the life out of a person. Activated at the end of Stitch! The Movie. In one scene his pod was green, and in another it was red. Stitch! The Movie, Leroy & Stitch, The Origin of Stitch
490 Stones Designed to throw stones at people. Leroy & Stitch
491 Spikyhands Designed to destroy things with his spiky hands. Leroy & Stitch
492 Yellow Milston Designed to help people. Leroy & Stitch
493 Enguard Designed to vaporize enemies and weapons. Leroy & Stitch
494 Mortamer Designed to destroy motor boats. Leroy & Stitch
495 Joy Designed to decorate for the holidays so Jumba doesn't have to. Leroy & Stitch
496 White Froggifier Seen in pod form in Stitch! The Movie. Designed to turn you into a frog. Stitch! The Movie,Leroy & Stitch
497 Copywronger Designed to make clones of anything he touches. Leroy & Stitch
498 Floods Designed to jump in water, until there is a flood. Leroy & Stitch
499 Purple Brad Designed to reach high places with his long sharp claws. Was mentioned in "Skip". 206,Leroy & Stitch

5-Series: Elemental manipulators[]

Num Pod Color Name Short Description Episode
500 Blue Cooler A tall blue Stamen-like experiment with small ears and a orange cork shape on top of his head. Seen in pod form in "Houdini". Designed to cool the temperature 100 degrees, but Jumba made a glitch and he can only make it 10 degrees colder. Number mentioned on the experiment pod container in "Amnesio". 118,119,Leroy & Stitch
501 Blue Yin A blue female octopus/living waterhose-like experiment. Designed to condense moisture in air into water and spray water from its tentacles. Yin was activated with Yang. Jumba said that should the two touch each other, they will cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. Yin is seen in the episode "Finder" playing poker with Stitch, Yang, Richter and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yang, Richter and Cannonball. 105, 126, 125, 130, 119, 132, Leroy & Stitch, 220b, 207,137, 203, Stitch!, Cosmic Slugger, Stitch!Now
502 Blue Yang A red male weasel/lizard/dragon-like experiment. Designed to shoot lava from the pits along its back, in a similar manner to the nasal opening on experiment 619's face. Yang was activated with Yin. Jumba said that should the two touch each other, they would cause a giant explosion, but they turned out to be a good example of Yin and Yang; they use fire and water to create a new island. Yang is seen in the episode "Finder" playing poker with Stitch, Yin, Richter and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yin, Richter and Cannonball. 138,125,105, 126, 130, Leroy & Stitch, 220b,Disney's Lilo & Stitch 2: Hämsterviel Havoc, Alien Interception
503 Green Comet Seen in pod form in Stitch! The Movie Designed to shoot across the sky, and land in people’s backyards causing a panic. Stitch! The Movie,Leroy & Stitch
504 Red Bling Bling A brown experiment with four arms and a yellow top. Seen in pod form in Stitch!. Designed to make false money. Leroy & Stitch,Stitch!
505 Blue Ploot A small blue-green gastropod-like experiment with a small pouch, black beady eyes, green crab-like claws, and two spinning sweeper brushes for feet. He makes dolphin-like sounds at normal size and monster sounds when grown to bigger size. Designed to flood entire cities with thick black sludge made from ordinary trash and pollution that he collects. His two antennae become like giant smoke stacks, letting pollution into the air. Air freshener can dissolve his sludge and make him clean instead of pollute. His one true place is cleaning the beach. In the episode he is referred to as 515 which is a number taken by Deforestator who as well appears in that episode. The episode he was in was aired on Earth Day. 217, Leroy & Stitch,Stitch!Now, Stitch!
506 Yellow Ug Designed to make you speak like a caveman. Leroy & Stitch
507 Blue Woody A brown beaver-like experiment with insect-like pincers. Designed to eat wood at a rapid pace. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, Leroy & Stitch,Stitch!
508 Phil Designed to turn into a werewolf at night. Leroy & Stitch
509 Blue Sprout A plant-like experiment with a green stem, leaf-like body, tentacle-like vines, and a purple head with lizard-like face, little sharp teeth, dark blue pupil-less eyes, and a single antenna. Designed to sprout into an uncontrollable forest of destruction. Lilo and Stitch ended up catching him after he had grown enormous, deciding to put him in an old water tower that was slated for demolition. However, in the battle between the Leroy army and the experiments at the end of Leroy & Stitch, 509 did not grow into an uncontrollable forest of destruction as it did on its episode. He is voiced by Frank Welker. He is a parody of the alien plant monster Audrey II from Little Shop of Horrors. 113, 213,111, 220b,Leroy & Stitch, Experiments on the Loose
510 Drill Designed to drill holes in walls. Leroy & Stitch
511 Blue Wilt Seen in pod form in Stitch!. Designed to wilt plants by licking them with his long tongue with plant killing saliva. Number mentioned on the experiment pod container in "Houdini". 119,Leroy & Stitch,Stitch!
512 Bog Designed to turn places into bogs. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Number mentioned on the experiment pod container in "Houdini" and used for Wrapper's pod in "Shogun". 119,Leroy & Stitch, Disney Adventures
513 Blue/Purple Richter A small purple ankylosaurus-like creature with a lavender stomach, a bulky body and legs, a huge tail with a triangle shape at the end, a round face with a wide mouth, a round nose, black eyes, short ears, a single horn on his head and tiny spikes down his back. Seen in pod form in Stitch! The Movie. Designed to cause vicious, Earth-shattering earthquakes with one thump of his tail. He is named after the Richter scale, and his one true place is making milkshakes. He is seen in the episode "Finder" playing poker with Stitch, Yin, Yang and Cannonball and at Lilo's slumber party in the episode "Dupe" with Yin, Yang and Cannonball. He is voiced by Tress MacNeille. Stitch! The Movie,106, 126,132,116,130,125. 138,207,217,220b Leroy & Stitch,Stitch!Now,Disney's Lilo & Stitch 2: Hämsterviel Havoc
514 Green Cone Seen in pod form in Stitch!. Designed to give different flavors of ice cream. His breath can turn marbles into large cones. However, he has no evil function because Jumba only made him to serve him delicious ice cream while he was working. Leroy & Stitch,Stitch!
515 White Deforestator A big purple roughly Wombat-like creature about three feet tall with long blade-like claws on his front paws and blade-like neck. Seen in pod form in Stitch! The Movie. Designed to cut down entire forests. He first appeared just before Jumba created 627, when Stitch started bragging about how easily he catches experiments (overwhelming and rehabilitating Deforestator in 2 minutes). 123,203,207,217,Leroy & Stitch, Stitch! The Movie, 220b
516 Auntie Designed to eat all bugs up to make the bug population decrease. Leroy & Stitch
517 Parch Designed to suck up water to cause drought. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Leroy & Stitch
518 Flame A bipedal Yang-like experiment. Designed to shoot flames out of her head. Leroy & Stitch
519 Green Splat A large green experiment, with two cone-shaped antenna and a roller between his front legs. Seen in pod form in Stitch! The Movie. Designed to level entire cities with his deceptively small roller. His one true place is as a road roller. Leroy & Stitch, Stitch! The Movie
520 Blue Cannonball A pink experiment with a big posterior and short stubby tail. Designed to make big waves (or tsunamis). Lilo and Stitch fear for Kauai because they think he is going to create an island-flooding tsunami, but it turns out that 520 can control his waves and creates one just big enough to send Gantu to San Francisco. His one true place is making waves for surfers. He is seen in the episode "Finder" playing poker with Stitch, Yin, Yang and Richter and at Lilo's slumber party in the episode "Dupe" with Yang, Yin, and Richter. He is voiced by Tress MacNeille. 104,132,129,119,130,126,125,131,207,215,Leroy & Stitch
521 White Wrapper A yellow experiment with tape on his tail. Designed to wrap things up in tape. His one true place is with Mrs. Hasagawa as one of her "cats." Stitch!,220a, Leroy & Stitch, Stitch!Now
522 Blue Tarantula Designed to make you scared of spiders and web people up. Leroy & Stitch, Stitch and Experiments
523 Blue/Green Slushy A small icy blue-colored koala-like creature with no ears, small arms and legs, a thin mouth, a large nose, dark blue eyes and three icicles behind his head. Designed to freeze land with his ice breath, generates ice, and also break apart into bits of ice and return to its original form. 523 chills the weather in Lilo's town during a very hot day. He makes it so cold that it starts to snow. Slushy also battles with Splodyhead (619). Splodyhead and Stitch overwhelm him, and the former restores the warm climate to the island. His one true place at the ice cream shop creating Shave Ice. In the episode "Snafu", he is shown at the Shave Ice stall working with Experiment 344 (Dupe). Stitch!,127, 132, 125, 201, 215, 220b,226, Leroy & Stitch,Stitch Jam 2,Experiments on the Loose, Stitch!Now,Stitch Jam, Disney's Lilo & Stitch 2: Hämsterviel Havoc
524 Green Shovel Seen in pod form in Stitch! The Movie. Designed to dig using his shovel-like tail. Stitch! The Movie, Leroy & Stitch
525 Blue Stoneface Seen in pod form in Stitch! The Movie. Designed to eat a large amount of rock and can eat more than his body weight. When he gets big enough, he is programmed to find the nearest hill, roll down it and smash into the nearest town. Number used for Hammerface in "The Origin of Stitch". Stitch! The Movie, Leroy & Stitch
526 Green Gus Seen in pod form in Disney's Lilo & Stitch 2: Hämsterviel Havoc. Designed to eat up all crops in mere seconds. Previously called "Gipper" for some reason on this website, even though it is Gus in the credits of Leroy & Stitch. Disney's Lilo & Stitch 2: Hämsterviel Havoc, Leroy & Stitch
527 Chip Designed to turn trees into chips starting at the top. Number was mentioned on the experiment pod container in Stitch! The Movie. Stitch! The Movie,Leroy & Stitch
528 SPF Designed to block out all sun light on planets, causing all sorts of problems. When turned to good, he can block out harmful sunlight leading to his one true place: fixing the ozone. Leroy & Stitch
529 Red/Purple Digger A yellowish tan meerkat-like experiment with a long drill-shaped tail, a round body, short arms and legs with sharp claws, a round head with sharp teeth, a dark round nose, dark blue eyes and a row of spikes from his head down to his tail. Designed to drill holes through planets. His one true place is in the mines. He was activated at the end of Stitch! The Movie. The Origin of Stitch, Stitch! The Movie,109,207, Leroy & Stitch
530 Crybaby Designed to cry, until she makes a flood. Leroy & Stitch
531 Blue Hisee Seen in pod form in Stitch! The Movie. Designed to study past events and, like Snafu, foil enemy plans by any possible means, but he is smarter and can jump higher than him. He is in some Disney Adventure comics (the ones were Jumba is creating Stitch). Number used for Skip in "The Origin of Stitch". Stitch! The Movie, Disney Adventures, Leroy & Stitch
532 Yellow Strata Seen in pod form in Stitch! The Movie. Designed to electrocute you with her antennae. Was mentioned in "Skip". Stitch! The Movie,206,Leroy & Stitch
533 Blue Blowhard A purple anteater-like experiment with an elephant-like head with a long trunk and a bellows on the back of his head. Designed to immobilize any object by flying it like a kite. His one true place is with Mrs. Hasagawa as one of her "cats." The Origin of Stitch,Stitch Jam 2,220a, 224b,Leroy & Stitch,Stitch!
534 Green Crab-weed Seen in pod form in "Drowsy". Designed make weeds grow everywhere. 137,Leroy & Stitch
535 Yellow Spectrum Seen in pod form in Stitch! The Movie. Designed to make rainbows appear everywhere, until you go crazy. Stitch! The Movie, Leroy & Stitch
536 Purple Polar Seen in pod form in Pod Puzzles Designed to bury cities in snow. Number used for Mary in "The Origin of Stitch". Pod Puzzles,Leroy & Stitch, The Origin of Stitch
537 Rust Designed to make rust appear on any metal surface. Leroy & Stitch
538 Autumn Designed to turn season into autumn. Leroy & Stitch
539 Blue Algae Seen in pod form in Stitch! The Movie. Designed to make algae grow on ponds. Stitch! The Movie,Leroy & Stitch
540 Blue Phoon A small red elephant-like creature that also resembles an Octorok. Designed to create massive typhoon-like winds. She mutated into a stronger form after being shot by Jumba's ray but reverted to her original form after Stitch put her to sleep. Her one true place is creating winds for windsurfers on the beach. Stitch!,210,Stitch!Now ,Leroy & Stitch
541 Swell Designed to grow bigger due to being ignored. Leroy & Stitch
542 Red Hallie Seen in pod form in Beach Treasure. Designed to be a bigger, better version of Comet (503). Number used for Hocker in "The Origin of Stitch" The Origin of Stitch,Beach Treasure,Leroy & Stitch
543 Green Franklin Seen in pod form in Stitch! The Movie. Designed to make lightning strike everything. Stitch! The Movie,Leroy & Stitch
544 Purple/Green Thresher A small purple, roughly slug-like experiment with a slim body, a wide mouth, two eyes on two stocks, six spiky mace-like tentacles and three short legs. Seen in pod form in Stitch! The Movie. Designed to thrash crops with his mace-like appendages. Thresher was used by Gantu to defeat Stitch but was defeated in "Dupe". He is rescued by Lilo and Stitch in "Snafu". 126, 226,Leroy & Stitch, Stitch! The Movie, Beach Treasure
545 Pompey Designed to produce enough lava to cover whole cities. Leroy & Stitch
546 Green Rip Seen in pod form in Beach Treasure. Designed to be the improved version of 356. Beach Treasure,Leroy & Stitch
547 Blue Cam Seen in pod form in Pod Squad. Designed to record the enemy's most private moments. Number used for Zawp in "The Origin of Stitch". Pod Squad, Leroy & Stitch
548 Cheesy Designed to to have the personality of a very, young child. Leroy & Stitch
549 Supersweet Designed to make you lose your sense of taste. Leroy & Stitch
550 Clammy Designed to make people clammy. Leroy & Stitch
551 Dryheat Designed to make you go against air conditioners during summer so you’ll literally boil. Leroy & Stitch
552 Blue Astro Seen in pod form in Stitch!. Designed to suck the leaders of planets into its air bubbles and then go into orbit around the planet. He is seen in the Disney Adventure comics. Leroy & Stitch, Disney Adventures, Stitch!
553 Clipse Designed to cause constant eclipses. Number used for Checkers in "The Origin of Stitch". Leroy & Stitch
554 White Sol Designed to destroy the ozone layer. Number mentioned on the experiment pod container in "Sample" 139,Leroy & Stitch
555 Liquefactor Designed to make anything he touches turn into water; kind of a water version of the Midas touch. Leroy & Stitch
556 Blue Berg II Seen in pod form in "627". Designed to make the perfect iceberg with its back side of his body. 123,Leroy & Stitch
557 Cauldron Designed to make soup and other liquid food. He uses tail like a nun-chuck (tail is detachable). Brusselsprouts are his one weakness. Leroy & Stitch
558 Green Sepia Seen in pod form in Pod Squad. Designed to bite people and make them swollen. Number used for Frenchfry in "The Origin of Stitch". Pod Squad,Leroy & Stitch
559 Blue Midasminus Seen in pod form in the "Experiment Profiler" special feature on the DVD of Lilo & Stitch 2: Stitch Has a Glitch. Designed to make everything she touchs turn into fool’s gold. Leroy & Stitch, Lilo & Stitch 2: Stitch Has a Glitch
560 Yellow Prism Seen in pod form in Stitch! The Movie.Designed to change the flow of light. Stitch! The Movie,Leroy & Stitch
561 Green He Seen in pod form in Pod Puzzles. Designed to tell on everyone when they do something bad saying "He did…" or "She went and did…". This experiment is featured in the Disney Adventure Comics. Pod Puzzles,Leroy & Stitch, Disney Adventures
562 Blue Hardy Designed to have a hard shell. Leroy & Stitch
563 Silbert Designed to scare people. Leroy & Stitch
564 Yellow Lotis Wife Seen in pod form in Beach Treasure. Designed to make people married after one day, she can even turn you into an adult. Number used for Forehead in "The Origin of Stitch". Beach Treasure,Leroy & Stitch
565 Phosphor Designed to make everything glow by painting it with his luminous paint. Leroy & Stitch
566 Blue Derrick A grey dinosaur-like experiment with a drill-like tail, wearing a construction helmet. Designed to drill potholes. His one true place is with Mrs. Hasagawa as one of her "cats." 220a, Leroy & Stitch
567 Blue Eva Seen in pod form in "627". Pod caught by Gantu. Designed to control the weather. 123, Leroy & Stitch
568 Blue Slenky Seen in pod form in"627". Supposed to be designed to have all of the elemental powers, but Jumba accidentally knocked some extra DNA into the mix and now no ones sure what he does. His known powers are fire, super-speed, and bullet proof skin. He has metal bones making him tougher. And he's also known to smash things with his hammer nose when he's mad. Water is an obvious weakness, though not only does it stop his fire power, but he's not a very strong swimmer due to his heavy bone structure. Magnets that are powerful enough will stick to him because of his metal bones. 123,Leroy & Stitch
569 Blue Glenn Seen in pod form in Beach Treasure. Designed to become an incredibly attractive male of any species and use that to sway women away from their previous relationships.Number is used for Backhoe in "The Origin of Stitch". Beach Treasure,The Origin of Stitch,Leroy & Stitch
570 Frosty D. Designed to make everything very icy outside. Leroy & Stitch
571 Dusty Designed to create tons of dust making it hard to breathe. Leroy & Stitch
572 Dropcall Designed to make prank phone calls. Leroy & Stitch
573 Handoman Designed to give people jobs. Leroy & Stitch
574 Blue Lardo Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profile. Designed to make people fat. Lilo & Stitch 2: Stitch Has a Glitch, Leroy & Stitch
575 Green Magnarette Seen in pod form in Pod Squad. Designed to attract other objects using her magnet like ears. Number used for Poki in "The Origin of Stitch". Leroy & Stitch,Pod Squad, The Origin of Stitch
576 Darn Designed to destroy dams. Leroy & Stitch
577 Purple Oof A yellow experiment with a blue ball on his tail. Seen in pod form in Pod Puzzles. Designed to break people's spines. Pod Puzzles,Leroy & Stitch
578 Carrie Designed to carry and drop bombs. Leroy & Stitch
579 Spinster Designed to spin. Leroy & Stitch
580 Purple Friday Seen in pod form in Pod Puzzles. Designed to make people have a freaky day. Number was used for Fibber in "The Origin of Stitch". Pod Puzzles,The Origin of Stitch,Leroy & Stitch
581 Roadie Designed to break roads. Leroy & Stitch
582 Spout Designed to make geysers spout all over. Leroy & Stitch
583 Blue Blake Seen in pod form in Stitch! The Movie. Designed to be a voracious eater and is able to breathe lightning and fire. He is in some Disney Adventures comics (the ones where Jumba is creating Stitch). He was mentioned in Disney's Stitch: Experiment 626 as a flying experiment. Disney's Stitch: Experiment 626, Stitch! The Movie, Leroy & Stitch, Disney Adventures
584 Balar Designed to overload Bio-electric and mechanical energy 1000%. Leroy & Stitch
585 Blue Petrifier Designed to freeze things in ice. Leroy & Stitch
586 Blue Tank A round orange armadillo/bulldog-like experiment with thick legs, sharp teeth, and a short tail. Designed to eat metal, and grows bigger each time he does. He is eventually caught by Gantu and sent to Hämsterviel, but rescued in "Snafu". Note that he shrunk between "Tank" and "Snafu", suggesting he returns to normal size after a while. Number used for Gotchu in "The Origin of Stitch". 120, 226, Leroy & Stitch,Stitch!Now, Paradise Rescue
587 Blue Noviz Designed to turn into a shadow, make people blind and transform light into darkness. Leroy & Stitch
588 Sa Designed to annoy people with her mexican music. Leroy & Stitch
589 Stoopinslide Designed to make you slip and slide with the goo he releases on his stomach. Leroy & Stitch
590 Baron Meter Designed to control the weather. Leroy & Stitch
591 Yellow Squidly Seen in pod form in Beach Treasure. Designed to eat up fish and cause a fish famine. Number was used for Topper in "The Origin of Stitch". Beach Treasure,Leroy & Stitch
592 Blue Deodorant A blue experiment with stripes on his legs and arms and two antennae. Seen in pod form in "627". Designed to launch a near invisible liquid out from underneath his tail. 123,Leroy & Stitch
593 Heatwaver Designed to make heat waves when he flies. Leroy & Stitch
594 Colm Designed to make soda. Leroy & Stitch
595 Blue Icecrusher Seen in pod form in "627". Designed to crush ice for fishers in the winter. 123,Leroy & Stitch
596 El Carbon Designed to release carbon monoxide to poison the air. Leroy & Stitch
597 Blue Zirconia Seen in pod form in"627". Designed to compress mineral matter into high-quality gemstones. Number was used for Slick in "The Origin of Stitch". 123,Leroy & Stitch
598 Yellow Gluteous Seen in pod form in Pod Squad. Designed to destroy fishing vessels. Pod Squad,Leroy & Stitch
599 Red Tattoo Seen in pod form in Stitch!. Designed to make tattoos. Leroy & Stitch,Stitch!

6-Series: Battlefield or doomsday experiments with galactic implications and world-ending properties, Jumba's strongest line[]

Num Pod Color Name Short Description Episode
600 Blue Woops A purple, skinny, Stitch-like experiment with huge yellow buckteeth, a football-shaped head with three short white-tipped antennae and a short white-tipped tail. Designed to have all the powers of Stitch, but is a klutz who accidentally bumps into everything. The only thing he can say is, of course, "Woops." His one true purpose is being a valued member of Pleakley's bowling team (because the one thing he can actually do is knock things over, including bowling pins). He is the first prototype of Stitch and is a massive failure. Number mentioned on the experiment pod container in "Amnesio". 118,224b, Leroy & Stitch,Stitch!Now
601 Blue/White Kixx A large, purple, muscular, beastly, Tasmanian Devil-like creature with bulky legs and torso, four strong arms with three fingers on each paw, a blue oval spot on each elbow, short ears, hardly any neck, a wide mouth, a round nose, and black eyes. Designed to be a bully with special kickboxing skills. His one true place is teaching kickboxing, and has his own instructional video entitled "Kickboxing with Kixx". He is voiced by Frank Welker. 103,109,118,132, 119, 125, 207, 217,220b,Stitch!Now,138, 203, Leroy & Stitch
602 Blue Sinker A small, purple shark-like experiment designed to destroy and sink enemy ships with its large dorsal fin. His one true place is at a Japanese restaurant where he uses his large fin to cut up vegetables and fillet fish for the chefs to make sushi. Number was used for Felix in "The Origin of Stitch". 124, 137,217,226, Leroy & Stitch, Stitch!Now, Stitch Jam 2
603 Yellow Zap A bright yellow, living laser beam and has lightning-shaped antennae, dark blue eyes, and a small limbless dog-like body. He was caught by Gantu with the help of experiment 627 in "627", but was later rescued in "Snafu". 123, 226,Leroy & Stitch, Stitch!
604 Yellow Houdini A whitish-tan rabbit-like experiment with four brown spots on each elbow and knee, pink mark on his chest and stomach, purple markings on his back and ear tips and a little face with a small mouth, dark pink nose, and huge black eyes. Designed to make anything and himself disappear with a blink of his huge eyes, though he can also make them re-appear. His eyes are sensitive to intense light (i.e. camera flashes), which cause him to blink reflexively and randomly make surrounding objects or creatures disappear. He is named after Harry Houdini. His one true place is as a Hollywood magician. He was one of the twelve new pods found by Lilo and Stitch in "Drowsy". He is voiced by Rob Paulsen. In Leroy & Stitch, he is voiced by Tara Strong. 119,215, 226, Leroy & Stitch, Stitch!, The Origin of Stitch
605 Yellow Warpstron A tall plum purple Geigenstein-like experiment. Designed to warp you into the future. Leroy & Stitch
606 Blue Holio A small, red, chipmunk-like experiment with a large mouth, two thin antennae, and three thin back spines. Designed to create a matter-sucking black hole when he opens his mouth. His one true place is in construction, clearing up waste. He is voiced by Frank Welker. 116, 226, 220b, 207 Leroy & Stitch, Disney's Lilo & Stitch 2: Hämsterviel Havoc, Stitch Speed Chase
607 Blue Launch A tan naked mole rat-like experiment with four spines on his back. Designed to warp the fabric of time and space, causing the entire universe to collapse upon itself. 607 itself never actually appeared in the series, but he was the pod on the sandcastle in 627. Rufus the Mole Rat was mistaken for this experiment in the Lilo & Stitch/Kim Possible crossover episode until Stitch identified him as not being one of the "cousins". 123, 208, Leroy & Stitch
608 Blue Slugger A small, yellow, pterosaur-like experiment. Designed to deflect projectiles with his tail shaped like a baseball bat. His one true place is as a coaching assistant for Little League baseball. Number was used for Doubledip in "The Origin of Stitch". Stitch!,138,224a, Leroy & Stitch,Beach Treasure,Disney's Lilo & Stitch 2: Hämsterviel Havoc, Stitch Jam
609 Green Heat An orange doglike experiment with small eyes, a big mouth, small ears and a large black oval on his forehead. Seen in pod form in Stitch! The Movie. Designed to fire heat from the black oval in his forehead. Heat was used by Gantu to defeat Stitch but was defeated in "Dupe". He is rescued by Lilo and Stitch in "Snafu". 126, 226,Leroy & Stitch, Stitch! The Movie,Experiments on the Loose, Beach Treasure, Stitch!,215, The Origin of Stitch
610 Green Witch A purple, ghost-like experiment with a white-striped witch hat extending from her head, a yellow heart-shaped mark on her white chest, and wavy arms similar to cloth. Designed to be an evil witch. Stitch!, Leroy & Stitch
611 El Fin Designed to make the universe implode when Jumba speaks the password. Fortunately, Jumba forgot the password. Called the "ultimate super weapon", Gantu thought that he had 611's pod in "Houdini" but he was actually reading 119's pod upside down. His original name was Doomsday, but this was changed due to a copyright issue. 119, Leroy & Stitch
612 Blandzilla Designed to terrorize cities. Leroy & Stitch
613 Yellow Yaarp A small, blue, lemur-like experiment with Drowsy-like ears, but with darker tips instead of stripes, four arms and a megaphone-like antenna on his head. Seen in pod form in Stitch! The Movie Designed to make a literally deafening sonic blast. After Pleakley captured him because Stitch could not, he named him with a word from his native planet. His one true place is as an alien invasion alarm and buzzer for Lilo's hula school. He also operates the scoreboard for the game show in "Spike". Number used for 627 in "The Origin of Stitch". 122,132, 201,Leroy & Stitch, Stitch! The Movie
614 Blue Gunner Seen in pod form in Lilo & Stitch 2: Stitch Has a Glitch special feature the experiment profile. Designed to be really well with weapons and destroy everything. Lilo & Stitch 2: Stitch Has a Glitch,Leroy & Stitch
615 Yogee Designed to build fatal booby traps in order to steal picnic baskets. (Named after Yogi Bear) Leroy & Stitch
616 Blue Joey Seen in pod form in Stitch!. Designed to jump across planets. Stitch!, Leroy & Stitch
617 Blue Plasmoid A large green scorpion-like creature with a pincer-less tail. Designed to shoot explosive balls of plasma from his tail. Plasmoid was used by Gantu to defeat Stitch but was defeated in "Dupe". He is rescued by Lilo and Stitch in "Snafu". 126, 226,Leroy & Stitch, Stitch!, Beach Treasure, Paradise Rescue, Cosmic Slugger, Alien Interception
618 Purple Crystallene A tall and thin purple Angel (624)-like experiment with long crossed, ears, a large nose, small eyes and a thin body. Seen in pod form in Pod Puzzles. Designed to turn things into crystals, rubies, diamonds, and gems. Pod Puzzles,Leroy & Stitch
619 Blue/Red Splodyhead A small, red six-legged furred reptilian dragon-like experiment with a red-purple striped horn on his head, brick-red markings on his forehead and back, short red-orange-tipped ears, blue eyes with red-purple spots around them and a round hole-like nose. He is sometimes called "Splody" for short. Designed to shoot fiery red plasma blasts from his nose, as well as being able to see in the dark, and climb on walls and ceilings. His one true place is with David, lighting luau torches with his fiery blasts. In the "Slushy" episode, Splodyhead returned to help to fight Slushy with fire against ice. In this episode, Jumba erroneously refers to him as "515". 117, 127,201, 119, 138, 220b Leroy & Stitch, Stitch!, Stitch Jam 2
620 Purple Page Designed to possess any other living being. Her one true place is at Kokua Town Church. Leroy & Stitch
621 Green Chopsuey A green, skinny Stitch look-alike with a spiky yellow mohawk and two prominent fangs jutting from his lower jaw. He has all of Stitch's powers and is jealous of all the attention Stitch gets. In the PlayStation 2 game Disney's Stitch: Experiment 626 he steals the DNA that Stitch collects for Jumba, mutating into a stronger form. The plot of this game has since been retconned from canon continuity due to the events depicting Stitch being apprehended immediately after his creation in Lilo & Stitch 2: Stitch Has A Glitch. However, 621 could still have the same physical appearance and personality. He is both very physical and well-equipped. His weapons include Jet-Pack, Grapple-Gun, rocket-launching Big Gun, and Freeze Gun. The second true prototype of Stitch but he does not appear in the series and has no record from Disney so 625 or Reuben takes this prototype number. He also has the strange ability to mutate when power is charged at most extreme. He is voiced by Frank Welker. Disney's Stitch: Experiment 626, Leroy & Stitch
622 Blue Jumby Seen in pod form in Beach Treasure. Designed to be Jumba's clone, but he is smaller than him and only speaks alien. Leroy & Stitch, Beach Treasure
623 Purple Trainer Designed to retrain all Experiments who have lost or forgotten how to carry out their primary functions, and be a master of all combat skills but failed because though he knows all combat skills he only uses judo. Number mentioned on the experiment pod container in "Houdini". 119,Leroy & Stitch
624 White Angel A pink shapely female experiment with a strong feminine resemblance to Stitch and his primary love interest, with two long tendril-like violet-tipped antennae, violet-tipped ears, small eyelashes, white V-shaped symbol, slightly larger chest puffed out and dark pink Stitch-like back markings (originally upside-down heart-shaped or sometimes gone). Designed to sing a song that turns "good" experiments to "bad", though it also worked on Jumba. Stitch and Reuben are immune to her song's effect, as they were created after Angel. The spell can be reversed by Angel singing the song backwards or by playing a recording of her song in reverse. She is in love with Stitch and is the closest one to him. Experiment 625, Reuben, has feelings for her, calling her "toots", "sweet lips" and "hotcakes", but as for Angel, she rejected him. Angel was caught by Gantu after defecting from his side out love for Stitch but rescued in "Snafu". She is voiced by Tara Strong. 125, 215, 226, Leroy & Stitch, Stitch Jam, Stitch!,Disney's Lilo & Stitch 2: Hämsterviel Havoc, Stitch Jam 2
625 Blue/Purple/White Reuben A golden, koala/marmot-like experiment resembling a chubbier version of Stitch with short ears that flop down at the sides of his head, three small antennae that look like a tuft of fluffy fur, pointed fingers, short stumpy legs, hourglass-shaped marking on his back and two flat teeth sticking out of his mouth and overlapping his bottom lip (in the Disney Adventures Magazine Comics before Lilo & Stitch, he was blue). He is a prototype of Stitch; but while his powers, he is lazy, cowardly, and only makes sandwiches. Only referred to as 625 in the series and Stitch! The Movie, but was finally named Reuben by Lilo during Leroy & Stitch. He speaks English with a hint of a Brooklyn accent. Reuben serves as Gantu's wisecracking sidekick during the series. After receiving his name and working alongside Lilo in Leroy & Stitch, he found his one true place alongside a newly recommissioned (and redeemed) Captain Gantu as his Galley Officer. He is voiced by Rob Paulsen. Disney Adventures Magazine, Most episodes, Stitch! The Movie, Leroy & Stitch, Disney's Lilo & Stitch 2: Hämsterviel Havoc, Stitch!, Stitch!Now
626 Green Stitch A blue, koala-like experiment with large rabbit-like ears, a wide mouth, a round nose, black eyes, a small, short, stubby tail, two nose wrinkles, one chin wrinkle, three tuffs of sharp hair on top of his head and on his chest as well as two extra, retractable arms, three retractable spines that run down his back (the first spine is the shortest, then longest, then medium), sharp retractable claws on his front and back paws and two retractable antennae on his head. Designed to be abnormally strong, virtually indestructible, super intelligent and very mischievous. He can think faster than a supercomputer, he is fireproof and bulletproof, can spit acid, can hear in different hearing levels, can see in the dark, can jump really high, can climb up walls and walk on ceilings, can roll into a ball, have super sight and hearing and lift objects 3000 times his own weight (but not an ounce more). His only weakness is water, as he cannot swim due to his molecular density. When he becomes good, he has a heart of gold. His one true place is, of course, as Lilo's "dog." He is the first experiment to be created without Dr. Hämsterviel's funding. He is the most successful experiment Jumba has made. He's also the main character and hero in the series and in the movies. After learning of his older "cousins", he and his friend, Lilo, make it their mission to give them a new purpose beyond chaotic mayhem. He has a romantic relationship with Experiment 624, Angel and, later, acts like a brother to both her and Reuben. He is voiced by Chris Sanders. He is the first successful destructing experiment Jumba created after two failures: 600 and 625. All episodes and movies and magazines
627 Blue Evile A red and yellow, conehead, purple-nosed, monstrous experiment that looks like a bigger, badder, and worse-mannered version of Stitch, with the same face expression, ear notches at the top of each ear, a wiry body, dark eyes, four extra retractable arms, four retractable spines that run down his back (the first and last spine are the shortest, the second spine is the longest, then medium), black sharp retractable claws on his front and back paws, retractable antennae, and an extra retractable head as well. He also have a type of Alien-like outstretchable mouth. He is the first experiment to be created on Earth with limited alien technology and without Dr. Hämsterviel's funding and serves as Stitch's bitter, villainous rival. Designed to have all the powers/strengths of Stitch and 20 other experiments, but none of their weaknesses, and absolutely no ability to turn to good. All 627 can say is "evil". 627 was mostly stronger and healthier than Stitch. 627's other powers include telekinesis, electrokinesis, plasma shoot and ice breath. His only apparent weakness is his loud, uncontrollable laughter. Even though seemingly "indestructible", 627 was outwitted and dehydrated back into an experiment pod by Stitch and Lilo, using a commercially available home food dehydrator, and he had been dehydrated for three years. After this, he did not appear again except for in a video recording in "Mrs. Hasagawa's Cats/Ace" and a dream sequence in "Remmy". He is also briefly mentioned in Leroy & Stitch. He is voiced by Chris Sanders. He is the only experiment to keep his number as a name since Lilo did not give him one. Stitch! The Movie,123,215,220b, Leroy & Stitch,Stitch!
628 Blue Created with 627 or after Stitch defeated 627. Seen only in pod form at the end of "627" as Jumba locked it away in a vault, saying "So much for experiment 627. Perhaps I will have better luck next time". 123, Stitch and Experiments
629 Green Leroy Stitch's evil twin, with red fur, frilly ears, yellow teeth, bent antennae, three bent spines on his back, a fluffy tail, and a slightly deeper voice as well as two extra, retractable arms and retractable claws on his front paws. Jumba started creating him from a template similar to Stitch, until Dr. Hämsterviel captured him and forced him to make a "new version" of 626. Designed to have all of Stitch's powers, but he also has the ability to disguise himself as Stitch by changing his fur color from red to blue (Dr. Hämsterviel hates the color blue, so he told Jumba to make him resplendent red to match his cape) and instantly regrow his fur. Leroy is very physical, but also makes liberal use of his plasma gun. After naming him "Leroy", Dr. Hämsterviel used a cloning machine to create an army, then sent the original Leroy down to Earth to capture the 624 experiments remaining there. Fortunately, Jumba secretly programmed a failsafe into Leroy before he was charged: If Leroy (or his clones) hears the song "Aloha Oe", his nervous system will shut down. After his defeat, Leroy and his clones are all placed in jail with Hämsterviel. Leroy's number is never mentioned in the movie. Jumba tries to call him "627" as mentioned on the Disney website, but Gantu reminds him that he's already made experiment 627. He is voiced by Chris Sanders. He and all his clones are sent to jail at the end of the movie, where they are seen happily dancing to "Jailhouse Rock". Leroy & Stitch, Stitch and Experiments

Trivia[]

  • According to Jess Winfield, during the development of Lilo & Stitch: The Series, the idea of it focusing on "the other 625 experiments" was birthed from an idea by artist and director Steve Lyons who "suggested that an evil villain clone Stitch into a bunch of different creatures that Lilo and Stitch would chase." Also, the phrase "the other 625 experiments" was coined either by Winfield himself, Bobs Gannaway, or possibly Barry Blumberg, although Winfield doesn't remember who was first to say it.[1]
  • Disney's Stitch: Experiment 626 featured an experiment series numbered as 700, which were mass-produced by Jumba and served as enemies in the game.
  • In Stitch!, eleven previously unseen experiments created by Jumba were introduced in addition to two experiments created by someone other than Jumba. The first, called Skunkuna, was created by Hämsterviel, and the second was Dark End, created by Delia. Since neither were created by Jumba, they do not fall under his numbering scheme.
  • In Stitch & Ai, Jumba creates new experiments based on ancient scrolls he is given. Most are based on Chinese mythical creatures, while others appear to be derived from some creatures. It is unknown whether or not Jumba considers these experiments a part of his existing numbering scheme.
  • According to the series episode "Skip" (as seen on a monitor) and the Magic Kingdom attraction Stitch's Great Escape! (as seen on wanted posters in the exit halls of the attraction), the official shorthand prefix for "Experiment" is "X-" (X with a hyphen). In addition, Jumba referred to Spooky as "X-300" (ex three hundred) and Kixx as "X-601" (ex six-oh-one) in their respective eponymous episodes, further supporting this.

Continuity errors[]

  • Several experiments have been given multiple numbers, such as Bonnie and Clyde, who are called 349 and 350 in their episode, but called 149 and 150 in the end credits of Leroy & Stitch. The same goes for Finder and Ploot, who are called 458 and 515 in their respective episodes, but called 158 and 505 in the end credits of Leroy & Stitch.
  • Many of the experiments that appear in the background during the Aloha Stadium battle in Leroy & Stitch are duplicates or recolors and slight edits of existing experiments. They were put in as screen fillers to make it appear as if all 626 experiments were actually there. For example, Houdini appears five times in the frame, while Cannonball appears eight times; twice recolored, twice re-edited and four times copied. Phoon is also seen twice in the scene, both in normal and mutated form.
  • Experiment 272 was listed as "Mamf" in the end credits of Leroy & Stitch. However, in Stitch!, Wormhole is called 272 while 275 is given to Tickle-Tummy, who was mistakenly left off the list in the movie. When asked about the numbers of theses three, Jess Winfield stated: "The best I can tell you about Tickle-Tummy/Wormhole is that Jumba's genius does not extend to keeping a tidy database. There is some confusion in his records regarding Tickle-Tummy, Wormhole, and a third experiment named Mamf, with different lists giving different numbers for them. Perhaps it will be sorted out someday."

References[]

  1. L&S Says Mahalo TV Tome (December 13, 2004). Archived from the original on March 19, 2016. Retrieved on May 27, 2018.
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